[Paraview] PV 4.1 surface LIC plugin documentation

Burlen Loring bloring at lbl.gov
Mon Jan 13 13:50:25 EST 2014


Great, thanks for letting me know! And congratulations, Dr. Marsan :-)

Burlen

On 01/13/2014 10:41 AM, Aurélien Marsan wrote:
> Hi Burlen,
> Thank you for this. SurfaceLIC was incredibly useful for my PhD. thesis.
>
> Aurélien.
>
>
> 2013/12/17 Burlen Loring <burlen.loring at gmail.com 
> <mailto:burlen.loring at gmail.com>>
>
>     Hi All,
>
>     I've added a page to the wiki documenting the new features
>     developed for the surface LIC plugin in PV 4.1. It's linked to
>     from the main Wiki page under the "other" category.
>     http://www.paraview.org/Wiki/ParaView/Line_Integral_Convolution
>
>     in summary:
>
>     * added noise texture generator with 9 dof
>     * added an option to disable integrator normalization
>     * added a new pseudocolor shader
>     * added a fragment masking shader
>     * added image processing stages that help increase the visibility
>     of the LIC and produce bright pseudocoloring
>     * parallelized the algorithm and added some caching to optimize
>     interactive rendering
>     * added support for OSMesa and Apple OpenGL.
>     * bug fixes
>
>     I hope that the new features help produce better visualizations in
>     a wider variety of situations than was previously possible. A
>     myriad of parameters are exposed in the GUI to provide access to
>     the new features, however I hope that the above documentation will
>     help explain how these work and get folks up and running. The
>     default values in 4.1 should match the old 4.0 defaults fairly
>     closely, so there shouldn't be too much pain for those wishing to
>     use the plugin as they always have.
>
>     Burlen
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