[Paraview] PV 4.1 surface LIC plugin documentation

Aurélien Marsan aur.marsan at gmail.com
Mon Jan 13 13:41:02 EST 2014


Hi Burlen,
Thank you for this. SurfaceLIC was incredibly useful for my PhD. thesis.

Aurélien.


2013/12/17 Burlen Loring <burlen.loring at gmail.com>

> Hi All,
>
> I've added a page to the wiki documenting the new features developed for
> the surface LIC plugin in PV 4.1. It's linked to from the main Wiki page
> under the "other" category.
> http://www.paraview.org/Wiki/ParaView/Line_Integral_Convolution
>
> in summary:
>
> * added noise texture generator with 9 dof
> * added an option to disable integrator normalization
> * added a new pseudocolor shader
> * added a fragment masking shader
> * added image processing stages that help increase the visibility of the
> LIC and produce bright pseudocoloring
> * parallelized the algorithm and added some caching to optimize
> interactive rendering
> * added support for OSMesa and Apple OpenGL.
> * bug fixes
>
> I hope that the new features help produce better visualizations in a wider
> variety of situations than was previously possible. A myriad of parameters
> are exposed in the GUI to provide access to the new features, however I
> hope that the above documentation will help explain how these work and get
> folks up and running. The default values in 4.1 should match the old 4.0
> defaults fairly closely, so there shouldn't be too much pain for those
> wishing to use the plugin as they always have.
>
> Burlen
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