[Paraview] ParticlePathLines Filter
Christian Richter
christian.richter at ovgu.de
Thu Dec 6 12:12:43 EST 2012
Hi Leo,
I attached you the simplest testcase I can made, one STL and one vtk
containing only one particle.
At the image you see the expected output as it was in 3.14.1.
Thanks for fixis this,
Christian
Am 06.12.2012 16:50, schrieb Yuanxin Liu:
> Hi, Christian,
> We can the filter back (probably under a different name). Do you
> mind sending me the data file you have?
> thanks!
> Leo
>
>
> On Wed, Dec 5, 2012 at 3:22 PM, Christian Richter
> <christian.richter at ovgu.de <mailto:christian.richter at ovgu.de>> wrote:
>
> Hi Leo,
>
> thanks for your answer.
> My Problem is, I only have particle data (Position at dumptime,
> velocity at dumptime) and no vector field (result of a simple
> DEM-Simulation).
>
> I read your article and played arround with TerminationTime and
> the Animation Panel but I found no solution. And because the old
> filter works well the c&p solution is the best for my case. I
> would like to ask if we could have both filter in PV 4 - the best
> filter for each special case.
>
> Thanks,
> Christian
>
> Am 05.12.2012 21:05, schrieb Yuanxin Liu:
>> Hi, Christian,
>>
>> The old ParticlePathLine filter is replaced by ParticlePath
>> filter. Unlike the old one, you do not have to attach it to a
>> particle tracer. Also make sure you set the "TerminationTime"
>> parameter to the largest possible time.
>> I have written an article about this work: .
>> http://www.kitware.com/source/home/post/76
>> Let me know if this works for you.
>>
>> thanks,
>>
>> Leo
>>
>>
>> On Sat, Dec 1, 2012 at 1:54 PM, Christian Richter
>> <christian.richter at ovgu.de <mailto:christian.richter at ovgu.de>> wrote:
>>
>> Hello,
>>
>> in Paraview 3.98 the ParticlePathLines Filter is gone away.
>> We use this to show the trajectory of simple particle data
>> (x,y,z), based on ID. Is this intended ?
>>
>> I got it back by copy & paste the proxysource from filter.xml
>> in 3.14 (line 6679++) to 3.98. Would it be possible to add
>> back the old ParticlePathlines Filter (with single
>> inputsource and Pathline & Particle as output) in 3.98
>> because I love the webGL scene export in the new Paraview.
>>
>> Thanks,
>> Christian
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>
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