[Paraview] moving cameras

Utkarsh Ayachit utkarsh.ayachit at kitware.com
Mon Feb 14 10:25:53 EST 2011


I was able to reproduce it. The problem was hiding itself when only 2
views were created. I've committed a fix to git-master. I'll try to
get it into 3.10. Thanks for reporting.

Utkarsh

On Mon, Feb 14, 2011 at 1:50 AM, Jérôme <jerome.velut at gmail.com> wrote:
> Hi,
> I just tried the steps to reproduce the bug: I got the same behaviour
> as Raymond. My ParaView is 3.10.0-RC1 compiled from the git repo
> eponymous tag.
> OS is Linux Fedora13-x86_64
>
> Jerome
>
> 2011/2/14  <Raymond.Cohen at csiro.au>:
>>
>> I experience the behaviour in both windows xp 32 bit and windows 7 64 bit.
>>
>> To be clear, lets say you make something like 2x2 viewports and then start adding cameras, you will only be able to add one.
>>
>>
>>
>>
>> -----Original Message-----
>> From: Utkarsh Ayachit [mailto:utkarsh.ayachit at kitware.com]
>> Sent: Monday, 14 February 2011 3:55 PM
>> To: Cohen, Ray (CMIS, Clayton)
>> Cc: paraview at paraview.org
>> Subject: Re: [Paraview] moving cameras
>>
>> What operating system is this? I just tried it on mac and I don't seem
>> to have any issue adding the second orbit for the second view
>> irrespective of whether I add the orbit immediately after creating the
>> view or and some other point in future. Is there something else I
>> should be doing to reproduce this issue?
>>
>> Utkarsh
>>
>> On Sun, Feb 13, 2011 at 10:34 PM,  <Raymond.Cohen at csiro.au> wrote:
>>> Hi,
>>>
>>> I just downloaded 3.10.0-RC1 and it still has an annoying moving camera
>>> issue.
>>>
>>> PROBLEM: I am unable to create independent moving cameras for each viewport
>>> of a scene
>>>
>>> INSTRUCTIONS FOR REPLICATING THE PROBLEM:
>>> 1. Create a cone
>>> 2. Split the view so there are now two 3d viewports
>>> 3. In the animation view add a "Camera->Orbit"
>>> 4. Hit play, one of the viewports should rotate.
>>> 5. Select the other viewport and try to add a "Camera->Orbit". It will NOT
>>> let you do this.
>>>
>>> SUGGESTED FIX:
>>> 1. Make the "add camera -> Orbit/Follow Path/Interpolate Camera Locations"
>>> operate on the CURRENTLY selected viewport.
>>>
>>> MY CURRENT ANNOYING WORKAROUND:
>>> - adding "camera -> Interpolate Camera Locations" immediately after each new
>>> viewport is created.
>>>
>>> Do other people experience this bug?
>>>
>>> Thanks,
>>> Ray
>>>
>>>
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