[Paraview] moving cameras

Jérôme jerome.velut at gmail.com
Mon Feb 14 01:50:38 EST 2011


Hi,
I just tried the steps to reproduce the bug: I got the same behaviour
as Raymond. My ParaView is 3.10.0-RC1 compiled from the git repo
eponymous tag.
OS is Linux Fedora13-x86_64

Jerome

2011/2/14  <Raymond.Cohen at csiro.au>:
>
> I experience the behaviour in both windows xp 32 bit and windows 7 64 bit.
>
> To be clear, lets say you make something like 2x2 viewports and then start adding cameras, you will only be able to add one.
>
>
>
>
> -----Original Message-----
> From: Utkarsh Ayachit [mailto:utkarsh.ayachit at kitware.com]
> Sent: Monday, 14 February 2011 3:55 PM
> To: Cohen, Ray (CMIS, Clayton)
> Cc: paraview at paraview.org
> Subject: Re: [Paraview] moving cameras
>
> What operating system is this? I just tried it on mac and I don't seem
> to have any issue adding the second orbit for the second view
> irrespective of whether I add the orbit immediately after creating the
> view or and some other point in future. Is there something else I
> should be doing to reproduce this issue?
>
> Utkarsh
>
> On Sun, Feb 13, 2011 at 10:34 PM,  <Raymond.Cohen at csiro.au> wrote:
>> Hi,
>>
>> I just downloaded 3.10.0-RC1 and it still has an annoying moving camera
>> issue.
>>
>> PROBLEM: I am unable to create independent moving cameras for each viewport
>> of a scene
>>
>> INSTRUCTIONS FOR REPLICATING THE PROBLEM:
>> 1. Create a cone
>> 2. Split the view so there are now two 3d viewports
>> 3. In the animation view add a "Camera->Orbit"
>> 4. Hit play, one of the viewports should rotate.
>> 5. Select the other viewport and try to add a "Camera->Orbit". It will NOT
>> let you do this.
>>
>> SUGGESTED FIX:
>> 1. Make the "add camera -> Orbit/Follow Path/Interpolate Camera Locations"
>> operate on the CURRENTLY selected viewport.
>>
>> MY CURRENT ANNOYING WORKAROUND:
>> - adding "camera -> Interpolate Camera Locations" immediately after each new
>> viewport is created.
>>
>> Do other people experience this bug?
>>
>> Thanks,
>> Ray
>>
>>
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>
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