[Paraview] Rendering bug in ParaView-CVS
Dominik Szczerba
dominik at itis.ethz.ch
Fri Aug 14 09:23:23 EDT 2009
Well I am outputing loads of stuff from a transient solver and I need
the data files in real scale as it gets used in other solvers (or as
starting condition for the same run some time later). I am occupying
already too much space and storing a duplicate only for visualization is
ruled out. Are people not using VTK for large scale visualizations of
micro/nano structures?
Dominik
Michael Wild wrote:
> True, but you could write a small utility which directly operates on
> your output data and scales it there... Better than this very
> irritating behavior nothing.
>
> Michael
>
> On 14. Aug, 2009, at 15:09, Dominik Szczerba wrote:
>
>> That's what I thought. PV and more specifically VTK probably
>> hardcodes float representation. I once raised this issue with no
>> resonance.
>> I think the single/double should be respected (visualization for
>> micro/nano). Of course one can scale, but this slows things down for
>> large transient datasets.
>>
>> - Dominik
>>
>> Michael Wild wrote:
>>> It actually the data set you gave me for testing the Ogg/Theora
>>> stuff. I just noticed that this only happens with your data set (I
>>> do not have such small stuff normally ;-))
>>> It really seems to be the size. If I scale with a factor of 35,
>>> everything is fine. All smaller integer scaling factors result in
>>> this effect (more pronounced the smaller the factor).
>>> Michael
>>> On 14. Aug, 2009, at 14:36, Dominik Szczerba wrote:
>>>> Can you post your dataset for a test?
>>>>
>>>> I have observed a similar problems with whole actors disappearing
>>>> (the same way, as if gradually cut by something) for very small
>>>> datasets. I suspect this may have to do with single precision
>>>> accuracy somewhere.
>>>>
>>>> - Dominik
>>>>
>>>>
>>>> Michael Wild wrote:
>>>>> Hi all
>>>>> In current CVS there seems to be a rendering problem with the
>>>>> crosshairs displayed at the rotation centre. Whenever the x-y
>>>>> plane is becoming close to normal to the view-vector (i.e.
>>>>> parallel to the camera-plane), these markers simply disappear.
>>>>> Funny thing is, they seem to be gradually "cut off" from left
>>>>> to right (or right to left, depending on which way x-y is
>>>>> tilted).
>>>>> To illustrate the problem, I created a small animation which
>>>>> sweeps the camera from left to right: https://www.ifd.mavt.ethz.ch/people/wild/personal/files/sweep.mp4
>>>>> - The first frame shows the partially cut-off crosshairs
>>>>> - As the x-y plane becomes close to parallel with the view-
>>>>> plane, it completely disappears
>>>>> - Towards the end, the crosshairs gradually appear again
>>>>> I see this problem both on Mac OS X 10.5.7 and OpenSUSE 10.3.
>>>>> Am I the only one with this issue?
>>>>> Michael
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>>>> d o m i n i k s z c z e r b a , p h d . . . . . . . . . . .
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>>>> . . . . . . . i t ' i s r e s e a r c h f o u n d a t i o n
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>>>>
>>
>> --
>> d o m i n i k s z c z e r b a , p h d . . . . . . . . . . .
>> c o m p u t a t i o n a l l i f e s c i e n c e g r o u p
>> . . . . . . . i t ' i s r e s e a r c h f o u n d a t i o n
>> . . . . . . . . . . . . . . . . . . . . http://www.itis.ethz.ch
>>
>
--
d o m i n i k s z c z e r b a , p h d . . . . . . . . . . .
c o m p u t a t i o n a l l i f e s c i e n c e g r o u p
. . . . . . . i t ' i s r e s e a r c h f o u n d a t i o n
. . . . . . . . . . . . . . . . . . . . http://www.itis.ethz.ch
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