[Paraview] Failed to load a plugin
Toon Huysmans
denhuys at hotmail.com
Tue Jan 24 08:12:11 EST 2006
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/*=auto=========================================================================
(c) Copyright 2005 Massachusetts Institute of Technology (MIT) All Rights Reserved.
This software ("3D Slicer") is provided by The Brigham and Women's
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Permission is hereby granted, without payment, to copy, modify, display
and distribute this software and its documentation, if any, for
research purposes only, provided that (1) the above copyright notice and
the following four paragraphs appear on all copies of this software, and
(2) that source code to any modifications to this software be made
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License Agreement. Use of this software constitutes acceptance of these
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3D Slicer Software has not been reviewed or approved by the Food and
Drug Administration, and is for non-clinical, IRB-approved Research Use
Only. In no event shall data or images generated through the use of 3D
Slicer Software be used in the provision of patient care.
IN NO EVENT SHALL THE COPYRIGHT HOLDERS AND CONTRIBUTORS BE LIABLE TO
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=========================================================================auto=*/
// .NAME vtkSuperquadricTensorGlyph - scale and orient glyph according to tensor eigenvalues and eigenvectors
// .SECTION Description
// vtkSuperquadricTensorGlyph is a filter that copies a geometric representation (specified
// as polygonal data) to every input point. The geometric representation, or
// glyph, can be scaled and/or rotated according to the tensor at the input
// point. Scaling and rotation is controlled by the eigenvalues/eigenvectors
// of the tensor as follows. For each tensor, the eigenvalues (and associated
// eigenvectors) are sorted to determine the major, medium, and minor
// eigenvalues/eigenvectors. The major eigenvalue scales the glyph in the
// x-direction, the medium in the y-direction, and the minor in the
// z-direction. Then, the glyph is rotated so that the glyph's local x-axis
// lies along the major eigenvector, y-axis along the medium eigenvector, and
// z-axis along the minor.
//
// A scale factor is provided to control the amount of scaling. Also, you
// can turn off scaling completely if desired. The boolean variable
// ClampScaling controls the maximum scaling (in conjunction with
// MaxScaleFactor.) This is useful in certain applications where
// singularities or large order of magnitude differences exist in
// the eigenvalues.
//
// Another instance variable, ExtractEigenvalues, has been provided to
// control extraction of eigenvalues/eigenvectors. If this boolean is false,
// then eigenvalues/eigenvectors are not extracted, and the columns of the
// tensor are taken as the eigenvectors (norm of column is eigenvalue).
// This allows additional capability over the vtkGlyph3D object. That is, the
// glyph can be oriented in three directions instead of one.
//
// To accomodate display in another coordinate system besides the ijk
// coordinate system of the volume array, two matrices are provided.
// The VolumePosition matrix positions each tensor in the correct location
// to account for voxel translation and rotation of the volume.
// (Scaling is already handled well in vtk ImageData.)
// The TensorRotationMatrix rotates each tensor into the new
// coordinate system.
// .SECTION See Also
// vtkTensorGlyph vtkGlyph3D vtkPointLoad vtkHyperStreamline
#ifndef __vtkSuperquadricTensorGlyph_h
#define __vtkSuperquadricTensorGlyph_h
#include "vtkPVSuperquadricTensorGlyphConfigure.h"
#include "vtkTensorGlyph.h"
#include "vtkTransform.h"
#include "vtkMatrix4x4.h"
#include "vtkImageData.h"
class VTK_EXPORT vtkSuperquadricTensorGlyph : public vtkTensorGlyph
{
public:
vtkTypeMacro(vtkSuperquadricTensorGlyph,vtkTensorGlyph);
void PrintSelf(ostream& os, vtkIndent indent);
// Description
// Construct object with defaults from superclass:
// scaling on and scale factor 1.0. Eigenvalues are
// extracted, glyphs are colored with calculated features
// and logarithmic scaling is turned off.
static vtkSuperquadricTensorGlyph *New();
// Description
// Input scalars are a binary mask: 0 prevents display
// of polydata at that point
vtkBooleanMacro(MaskGlyphsWithScalars, int);
vtkSetMacro(MaskGlyphsWithScalars, int);
vtkGetMacro(MaskGlyphsWithScalars, int);
vtkSetObjectMacro(ScalarMask, vtkImageData);
#define VTK_LINEAR_MEASURE 1
#define VTK_SPHERICAL_MEASURE 2
#define VTK_PLANAR_MEASURE 3
#define VTK_MAX_EIGENVAL_MEASURE 4
#define VTK_MIDDLE_EIGENVAL_MEASURE 5
#define VTK_MIN_EIGENVAL_MEASURE 6
#define VTK_EIGENVAL_DIFFERENCE_MAX_MID_MEASURE 7
#define VTK_DIRECTION_MEASURE 8
#define VTK_RELATIVE_ANISOTROPY_MEASURE 9
#define VTK_FRACTIONAL_ANISOTROPY_MEASURE 10
void ColorGlyphsWithLinearMeasure();
void ColorGlyphsWithSphericalMeasure();
void ColorGlyphsWithPlanarMeasure();
void ColorGlyphsWithMaxEigenvalue();
void ColorGlyphsWithMiddleEigenvalue();
void ColorGlyphsWithMinEigenvalue();
void ColorGlyphsWithMaxMinusMidEigenvalue();
void ColorGlyphsWithDirection();
void ColorGlyphsWithRelativeAnisotropy();
void ColorGlyphsWithFractionalAnisotropy();
// Description
// Transform output glyph locations (not orientations!)
// by this matrix.
//
// Example usage is as follows:
// 1) Reformat a slice through a tensor volume.
// 2) Set VolumePositionMatrix to the reformat matrix.
// This is analogous to setting the actor's UserMatrix
// to this matrix, which only works for scalar data.
// 3) The output glyphs are positioned correctly without
// incorrectly rotating the tensors, as would be the
// case if positioning the scene's actor with this matrix.
//
vtkSetObjectMacro(VolumePositionMatrix, vtkMatrix4x4);
vtkGetObjectMacro(VolumePositionMatrix, vtkMatrix4x4);
// Description
// Transform output glyph orientations
// by this matrix.
//
// Example usage is as follows:
// 1) If tensors are to be displayed in a coordinate system
// that is not IJK (array-based), and the whole volume is
// being rotated, each tensor needs also to be rotated.
// First find the matrix that positions your volume.
// This is how the entire volume is positioned, not
// the matrix that positions an arbitrary reformatted slice.
// 2) Remove scaling and translation from this matrix; we
// just need to rotate each tensor.
// 3) Set TensorRotationMatrix to this rotation matrix.
//
vtkSetObjectMacro(TensorRotationMatrix, vtkMatrix4x4);
vtkGetObjectMacro(TensorRotationMatrix, vtkMatrix4x4);
// Description:
// Resolution of the output glyphs. This parameter is a integer value
// that set the number of points that are skipped before render one glyphs.
// 1 is the finer level meaning that every input point a glyph is rendered.
void SetResolution(int value){
if(value<=0) {
vtkWarningMacro("Resolution cannot be lower than 1.");
value = 1;
}
this->Resolution=value;
this->Modified();
};
vtkGetMacro(Resolution,int);
vtkSetMacro(Gamma,double);
vtkGetMacro(Gamma,double);
vtkSetMacro(ThetaResolution,int);
vtkGetMacro(ThetaResolution,int);
vtkSetMacro(PhiResolution,int);
vtkGetMacro(PhiResolution,int);
// Description:
// When determining the modified time of the filter,
// this checks the modified time of the mask input,
// if it exists.
unsigned long int GetMTime();
protected:
vtkSuperquadricTensorGlyph();
~vtkSuperquadricTensorGlyph();
vtkSuperquadricTensorGlyph(const vtkSuperquadricTensorGlyph&) {};
void operator=(const vtkSuperquadricTensorGlyph&) {};
void Execute();
void ColorGlyphsWith(int measure);
int ColorGlyphsWithAnisotropy;
int ScalarMeasure;
int MaskGlyphsWithScalars;
int Resolution;
double Gamma;
int ThetaResolution;
int PhiResolution;
vtkMatrix4x4 *VolumePositionMatrix;
vtkMatrix4x4 *TensorRotationMatrix;
vtkImageData *ScalarMask;
};
#endif
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