[Paraview-developers] using Immersive ParaView (zSpace) with pvospray (UNCLASSIFIED)

Joachim Pouderoux joachim.pouderoux at kitware.com
Fri Nov 6 17:45:40 EST 2015


MMhh I just saw that you define your own and simplified camera model
vtkOSPRayCamera.cxx. It seems that your code does not handle the
EyeTransformMatrix property why is the one that is generated by the head
tracking. vtkCamera (and default vtkOpenGLCamera) use it to compute the
camera position (ie the projection matrix), which is not your case - so
head tracking has just no effect...
See:
vtkOpenGLCamera.cxx:129
vtkCamera.cxx:414
vtkCaveSynchronizedRenderers.cxx:187


*Joachim Pouderoux*

*PhD, Technical Expert*
*Kitware SAS <http://www.kitware.fr>*


2015-11-06 23:32 GMT+01:00 Joachim Pouderoux <joachim.pouderoux at kitware.com>
:

> Hello Simon,
>
> As your vtkPVOSPRayView inherits from vtkPVRenderView it should works.
> When you switch from the default RenderView to pvOSPray view, do you
> reconfigure the Interaction section of the VR panel to associate the
> pvOSPray view to the tracker?
>
> Regards,
> Joachim
>
> *Joachim Pouderoux*
>
> *PhD, Technical Expert*
> *Kitware SAS <http://www.kitware.fr>*
>
>
> 2015-11-06 22:11 GMT+01:00 Su, Simon M CIV USARMY RDECOM ARL (US) <
> simon.m.su.civ at mail.mil>:
>
>> CLASSIFICATION: UNCLASSIFIED
>>
>> Hello,
>>
>> The Immersive ParaView (on zSpace) with the default renderer view worked.
>> However, when I switched the view to pvospray (
>> https://github.com/TACC/pvOSPRay) renderview,  the head tracking stopped
>> working.
>>
>> Does Immersive ParaView plugin only work with native ParaView renderer
>> and not plugin renderer ?
>> Are we missing something inside pvospray plugin to enable immersive
>> ParaView capability for pvospray renderer and we need to include the
>> support for Immersive ParaView in pvospray plugin code?
>> Architecturally speaking, how does it work?
>>
>> Thanks
>> -simon
>>
>>
>> CLASSIFICATION: UNCLASSIFIED
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