[Paraview-developers] ParaView & Mangled Mesa (also Ice-T)
Wylie, Brian
bnwylie at sandia.gov
Wed Oct 5 15:24:53 EDT 2005
Can someone elaborate on the exact use case for this?
I'm not sure exactly what problem this bug is suppose to address?
If you want off-screen rendering why not just compile with Mesa. Is
there a use case where you want to 'switch' between onscreen and
off-screen?
My vote is skip this until we get some more information.
Brian Wylie - Org 9227
Sandia National Laboratories
MS 0822 - Building 880/A1-J
(505)844-2238 FAX(505)845-0833
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Unleash the Beast
> -----Original Message-----
> From:
> paraview-developers-bounces+bnwylie=sandia.gov at paraview.org
> [mailto:paraview-developers-bounces+bnwylie=sandia.gov at paravie
w.org] On Behalf Of Berk Geveci
> Sent: Wednesday, October 05, 2005 1:08 PM
> To: Moreland, Kenneth
> Cc: ParaView Developers
> Subject: Re: [Paraview-developers] ParaView & Mangled Mesa
> (also Ice-T)
>
> Ouch. Any suggestions? Do we go down the path of adding
> mangled mesa support to IceT? Otherwise, we have to give up
> on mangled mesa alltogether (which would make my life sooo
> much easier :-) ). We would still have an offscreen rendering
> solution. Except, the same executable wouldn't be able to
> switch between the two.
>
> Moreland, Kenneth wrote:
> > It sounds like the problem may be even worse than that. The IceT
> > libraries themselves make direct OpenGL calls. So even if all VTK
> > classes used mangled mesa correctly, IceT would still be using the
> > unmangled OpenGL.
> >
> > -Ken
> >
> >
> >>-----Original Message-----
> >>From:
> >>paraview-developers-bounces+kmorel=sandia.gov at paraview.org
> >>[mailto:paraview-developers-bounces+kmorel=sandia.gov at paraview
> >
> > .org] On Behalf Of Berk Geveci
> >
> >>Sent: Wednesday, October 05, 2005 12:38 PM
> >>To: ParaView Developers
> >>Subject: [Paraview-developers] ParaView & Mangled Mesa (also Ice-T)
> >>
> >>
> >>I was tracking down bug #1784. After fixing a problem with
> the command
> >>line arguments, I still couldn't get it to work.
> >>Digging into the code further, I found that the problem is the fact
> >>that paraview creates a vtkIceTRenderer on the server.
> vtkIceTRenderer
> >>is a sub-class of vtkOpenGLRenderer and does not support
> mangled mesa.
> >>The only way I can think of fixing this problem is to create a
> >>vtkMesaIceTRenderer (a al vtkMesaRenderer) and delegate the
> >>instantiation of IceT renderer to a factory. Any comments?
> Volunteers?
> >>
> >>-Berk
> >>
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> >>
> >>
> >
> >
> >
>
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