[Insight-users] Coordinate system in BinaryMask3DMeshSource
Yoav Taieb
yoav.taieb at gmail.com
Mon Nov 19 14:11:02 EST 2007
Hi
I want to know in which coordinate system the marching cubes return
his output mesh? (image or physical).
Let assume I create image and I don't have the physical information in
the meta data. In this scenario, the BinaryMask3DMeshSource will work
as I aspect ?
Another question that I have is about the DeformableMesh3DFilter. The
input mesh to this filter should be in physical/image coordinate
system?
Thanks yoav.
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