[Insight-users] Neighborhood operator - Law's Texture operators
Karthik Krishnan
karthik.krishnan at kitware.com
Tue May 15 16:15:12 EDT 2007
Create your own operator by subclassing itk::NeighborhoodOperator and
override the "Fill" and "GenerateCoefficients" methods to compute your
coefficients and arrange them spatially in your neighborhood.
--
Karthik Krishnan
R&D Engineer,
Kitware Inc.
On 5/15/07, Matt Kelsey <mkelsey at gmail.com> wrote:
>
> Hello all,
> I'd like to implement Law's Texture Energy measures on some 2-D
> images. This basically involves performing convolution of a 5x5
> kernel on my image. The Neighborhood operator and filter seem to be
> the obvious choice for this. I wonder if there is a generic
> implementation of something like the Sobel Operator which would let me
> set the kernel with my own values.
>
> Thanks for any comments,
> Matt Kelsey
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