[Insight-users] SNAP: Mac OS X and : GL/glu.h ==> OpenGL/glu.h
problem.
Luis Ibanez
luis.ibanez at kitware.com
Wed Dec 20 09:14:38 EST 2006
Hi Brock,
Thanks for reporting this problem.
We entered this issue as Bug # 4235
http://public.kitware.com/Bug/bug.php?op=show&bugid=4235&pos=0
I'm trying to figure out what lines must be changed.
When grepping for "glu" in SNAP, here is what I get:
$ grep -r glu * | grep include
Common/SNAPOpenGL.h: #include <GL/glu.h>
Common/SNAPOpenGL.h: #include <GL/glu.h>
UserInterface/SliceWindow/OpenGLSliceTexture.h:#include <GL/glu.h>
UserInterface/Window3D/Window3D.cxx:#include <FL/glut.H>
The use of "GL" versus "OpenGL" seems to be inconsistent
in other places of the toolkit.
Here is what I get when grepping from the top directory of
InsightApplications:
ibanez at DARWINIA ~/src/InsightApplications
$ grep -r glu * | grep include
Auxiliary/FltkImageViewer/fltkClippingPlane3DDrawer.cxx:#include
<OpenGL/glu.h>
Auxiliary/FltkImageViewer/fltkClippingPlane3DDrawer.cxx:#include <GL/glu.h>
Auxiliary/FltkImageViewer/fltkGlWindowInteractive.cxx:#include
<OpenGL/glu.h>
Auxiliary/FltkImageViewer/fltkGlWindowInteractive.cxx:#include <GL/glu.h>
Auxiliary/FltkImageViewer/fltkImage2DViewerWindow.cxx:#include
<OpenGL/glu.h>
Auxiliary/FltkImageViewer/fltkImage2DViewerWindow.cxx:#include <GL/glu.h>
Auxiliary/FltkImageViewer/fltkRGBImage2DViewerWindow.cxx:#include
<OpenGL/glu.h>
Auxiliary/FltkImageViewer/fltkRGBImage2DViewerWindow.cxx:#include <GL/glu.h>
Auxiliary/FltkImageViewer/fltkSlice2DDrawer.txx:#include <OpenGL/glu.h>
Auxiliary/FltkImageViewer/fltkSlice2DDrawer.txx:#include <GL/glu.h>
Auxiliary/FltkImageViewer/fltkSlice3DDrawer.txx:#include <OpenGL/glu.h>
Auxiliary/FltkImageViewer/fltkSlice3DDrawer.txx:#include <GL/glu.h>
Auxiliary/FltkImageViewer/fltkSphere3D.h:#include <OpenGL/glu.h>
Auxiliary/FltkImageViewer/fltkSphere3D.h:#include <GL/glu.h>
DeformableRegistration3DTimeSeries/TransferFunctionEditor.h:#include
<GL/glu.h>
GPDM3DTest/My3DView.h:# include <GL/glu.h>
SNAP/Common/SNAPOpenGL.h: #include <GL/glu.h>
SNAP/Common/SNAPOpenGL.h: #include <GL/glu.h>
SNAP/UserInterface/SliceWindow/OpenGLSliceTexture.h:#include <GL/glu.h>
SNAP/UserInterface/Window3D/Window3D.cxx:#include <FL/glut.H>
It seems that we should replace all occurrences of
"GL/glu.h"
with
"OpenGL/glu.h"
Is that what you suggest as the fix ?
Please let us know,
Thanks
Luis
--------------------------------
Brock Tice wrote:
> Hi Luis,
> I was trying to build InsightApplications today, and before the
> problem referenced in the subject (which I fixed via your suggestions on
> the mailing list), I ran into the problem that a few of the header files
> in SNAP don't use OpenGL/glu.h on OS X, but rather use GL/glu.h. I
> switched them to OpenGL/glu.h to make it work. This can of course be
> done at compile time by checking for __APPLE__ as is done in *some* of
> the .h files. I checked out the bug tracking on the ITK site and
> couldn't find a simple way to submit this, so since I saw your email on
> a closely related issue, I thought I'd contact you.
>
> Thanks,
> --Brock
> --~--~--~--~--~--~--~--~--~--~--~--~
> Brock M. Tice
>
> blog - http://virtuallyshocking.com
> contact info - http://brocktice.com
> --~--~--~--~--~--~--~--~--~--~--~--~
>
> I believe that it is better to tell the truth than to lie.
> I believe that it is better to be free than to be a slave.
> And I believe that it is better to know than to be ignorant.
> (H. L. Mencken)
>
>
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