[Insight-users] rotation of region

Felix Schwenk felix.schwenk at nme.at
Mon Jun 14 15:08:42 EDT 2004


hi,
i'v got a 3D image containing one region with value 1 everything else 
is 0. when i try to rotate the region using QuaternionRigidTransform 
it gets holes containing 0 values. this is, i guess, because of
interpolation.
is there any good way around this? i thought of converting it into a
mesh or something, 
then rotating it, is this a good idea? is there any better?

felix.



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