[Insight-developers] Re: [Fwd: Re: itkImage]
Leila Baghdadi
baghdadi at sickkids.ca
Mon Mar 13 12:33:43 EST 2006
Hey Petit frere,
1. I do not believe I can claim anything about DICOM simply because I
have hardly used it, so I agree with whatever the DICOM experts say!
2. By the same token, I know enough about MINC to know that the origin
is infact rotated by the direction cosines, believe me I have checked
various minc tools and programs!
3. I think till last week I had the wrong assumption
There is a generalized definition for voxel-world conversion using the
direction cosines for different image formats.
I am now convinced that the above is simply NOT TRUE!
4. I "HUMBLY" agreed to change my code reflecting the changes to the
origin.
Thanks again for everyone's time and effort
Leila
p.s I will send an e-mail to the list once I have fixed everything at my
end!
On Mon, 2006-13-03 at 11:55 -0500, Mathieu Malaterre wrote:
> > Hello Master Luis,
> >
> > That is exactly what I was talking about,
> >
> > If I recall Bill was the one who agreed with me and said that the origin
> > should be rotated! (check e-mail archives),
>
> Leila,
>
> If you follow that exact same thread, you'll see that Bill also agree
> on the fact that this is wrong. Gordon Kindlmann pointed out in the
> DICOM reference that the Direction Cosines should *not* be applied to
> the origin.
>
> For more info, see PS3.3. C.7.6.2.1.1 Image Position and Image
> Orientation. (~p275 in 2004 edition).
>
>
> >>>OK, I will investigate this further with a DICOM expert,
> >>>
> >>>but it would be awful if different image formats had different methods
> >>>of calculating voxel -- world based on direction cosines!
>
> This I don't know.
>
> HTH,
> Mathieu
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