[Insight-developers] RE: ImageViewer  and GLUT
   
    Luis Ibanez
     
    luis.ibanez@kitware.com
       
    Thu, 17 Oct 2002 10:57:48 -0400
    
    
  
Hi Jim,
Trying to find a minimal procedure for installing GLUT on windows.
The following seems to be the most official binary distribution
http://www.opengl.org/developers/documentation/glut/index.html#windows
Under:    glutdlls37beta.zip
The alternative seems to be
     http://www.xmission.com/~nate/glut.html
Which in fact is more recent and don't have the "beta" mention.
The .zip file in both cases contains:
   glut.dll
   glut.lib
   glut.h
Unfortunately in the ZIP file, glut.h is not inside a "GL"
directory as the FindGLUT.cmake file expect it to be.
In fact every program expects   glut.h    to be inside
a "GL" directory.
We can add a "GLUT_INSTALL_DIR" to the FindGLUT.cmake, but
still users will have to create a GL directory and move
glut.h there.
----
In any case, the official instructions for glut installation
require the user to copy the files in the following way:
      glut32.dll to %WinDir%\System,
      glut32.lib to $(MSDevDir)\..\..\VC98\lib, and
      glut.h     to $(MSDevDir)\..\..\VC98\include\GL.
( It starts looking painfully similar to FLTK issues... )
Given that this is just three files and that it is actually
the installation procedure recommended by GLUT people I will
vote for letting the user install glut inside VisualStudio,
and let FindGLUT.cmake search inside these expected directories.
This will requires to make some changes on FingGLUT.cmake
anyway.
   Luis
===========================================================
Miller, James V (Research) wrote:
> We still have the issue with FindGLUT.cmake for Windows
> 
> I am not sure we should force people to copy glut.h, glut.dll, and glut.lib
> into their Developer Studio installations.  It would be nice if people
> could just download the glut binary and we can just point to where they
> unzip it. 
> 
> 
> 
> 
>