[Insight-developers] RE: ImageViewer and GLUT
Miller, James V (Research)
millerjv@crd.ge.com
Thu, 17 Oct 2002 08:52:46 -0400
We still have the issue with FindGLUT.cmake for Windows
I am not sure we should force people to copy glut.h, glut.dll, and glut.lib
into their Developer Studio installations. It would be nice if people
could just download the glut binary and we can just point to where they
unzip it.
> -----Original Message-----
> From: Luis Ibanez [mailto:luis.ibanez@kitware.com]
> Sent: Wednesday, October 16, 2002 7:50 PM
> To: james.miller@research.ge.com
> Cc: insight-developers@public.kitware.com
> Subject: ImageViewer and GLUT
>
>
>
>
> Hi Jim,
>
> Yeap, as you already mention,
> unfortunately GLUT doesn't seem to be installed
> by default on Windows.
>
> I installed it on Windows using the sources from
> Nate Robins:
>
> http://www.xmission.com/~nate/glut.html
>
> On Linux it is usually part of a standard distribution.
>
> This itk::ImageViewer<> is an attempt to provide a
> minimum image viewer for examples. Hopefully that will
> make the itk::HelloWorld more appealing.
>
> GLUT is the last desperate attempt before being forced
> to print the pixels as ascii characters :-)
>
> -------
>
> The use will look like:
>
>
> typedef itk::Image<char,3> ImageType;
> typedef itk::ImageViewer< ImageType > ViewerType;
>
> ViewerType::Pointer viewer = ViewerType::New();
>
> viewer->SetInput( filter->GetOutput() );
>
> viewer->Update(); // equivalent to viewer->Show();
>
>
> ViewerType::StartInteraction(); // start the loop event.
>
>
>
> The viewer is based on the GlutMaster classes written by
> George Stetten. GlutMaster was ITK-ized and included in
> the Insight/Utilities directory.
>
> There are still some minor issues with the 3D images.
> 2D are working Ok.
>
> This is a truly minimal viewer, no fancy features....
> no zoom, no intensity windowing,..
>
> Keyboard an mouse interaction (e.g. pixel picking)
> are available though.
>
>
> Luis
>
>
> ==================================================================
>
>
>
>
> Robert Tamburo wrote =====================
>
> In the past with lab software, we manually installed Glut.
> Not sure if =
> it still applies in itkLand, but here's how:
>
> The GL subdirectory is in Visual Studio's include path:
> X:\....\Microsoft Visual Studio .NET\Vc7\include\GL -->
> move glut.h =
> here
>
> X:\....\Program Files\Microsoft Visual Studio .NET\Vc7\lib --> move =
> glut.lib here
>
> Put glut.dll in the system32 directory.
>
>
> ----- Original Message -----=20
> From: Miller, James V (Research)=20
> To: Insight-developers (E-mail)=20
> Sent: Wednesday, October 16, 2002 9:26 AM
> Subject: [Insight-developers] GlutImageViewer woes
>
>
> Luis,
>
> I tried to use the glut image viewer that you are piecing
> together. I =
> hit upon the following issues:
> 1.. Developer Studio .Net does not include glut in the default =
> installation. I didn't have my CD's with me last night to
> see if it is =
> somewhere on the installation disk. However, given MS's
> relationship =
> with OpenGL, I would not be surprised if they no longer
> distribute glut. =
>
> 2.. I downloaded a win32 binary installation of glut.
> FindGLUT.cmake =
> of course did not find my new installation, so I told
> CMakeSetup where =
> the glut.lib was. Unfortunately, the binary installation of glut is =
> just a directory with "glut.h", "glut.lib", and a
> "glut.dll". So when =
> GlutMaster tries to include "GL/glut.h" is cannot find glut.h
> because =
> the header is not in a subdirectory "GL".=20
> 3.. I don't think my FindGLUT.cmake file sets ups a
> variable for the =
> defining where the include directory for glut.h would be on a win32 =
> system.=20
> 4.. FindGLUT.cmake defines GLUT_LIBRARY but your
> CMakeLists.txt file =
> references GLUT_LIBRARIES
> After this I lost interest and went about using VTK to view my =
> images.=20
>
>
>
>