[Imstk-users] Setting up rigid bodies with gravity

Milef, Nicholas Boris milefn at rpi.edu
Wed May 10 15:02:08 EDT 2017


I want to simulate a large number of rigid bodies colliding with each other with the only initial force as gravity (without haptic devices). I tried to use "appendForce" and "setForce" on PbdRigidObject, but the objects don't move, so I think I'm using this incorrectly.

Does anyone know how I would go about doing this?
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