[Imstk-developers] Number of vertices in OR room
Hong Li
hongli03129 at gmail.com
Mon Dec 12 16:03:34 EST 2016
In the ETI simulator, # of vertices of static scene objects is 103K, # of
vertices in tools(non-deformable, but will be translated and rotated) is
99K, # of vertices in deformable skinning objects is 80K, # of vertices in
deformable PBD objects is 6K.
I'm not sure if the VERY high resolution mesh for objects like tools and
teeth are really necessary.
Hong
On Mon, Dec 12, 2016 at 2:20 PM, Alexis Girault <alexis.girault at kitware.com>
wrote:
> Hong, Trudi, could you give me an estimate of the number of vertices in
> you OR room? And how many of those would be for rigid objects, how many for
> deformable objects? Are you satisfied with those numbers or would you
> expect to be able to do more, and if yes how much?
>
> Nick, Sreekanth: right now VTK runs at 60fps with 110k vertices deforming
> if there is no normals computed by VTK itself. Add the normals computation
> and you go down 8fps. So we want to improve the data streaming so that we
> can do more than 110k vertices (any idea of a reasonable number which would
> because our target?), but also we will need work on the normals
> computation, or do this ourselves outside of the rendering thread.
>
> Thank you,
>
> Alexis Girault
> R&D Engineer in Medical Computing
> Kitware, Inc.
>
> http://www.kitware.com
> (919) 969-6990 x325
>
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>
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