[IGSTK-Developers] "many simple specialized" components vs. "fewer, more complex and general components"
Luis Ibanez
luis.ibanez at kitware.com
Thu May 31 14:52:48 EDT 2007
Hi Frank,
I agree that we should strive to find the right balance
in the granularity of IGSTK components.
From the Algorithmic Theory point of view, we will know
whether a component is attempting to do too much or not,
by counting the number of "if"-like statements in the code.
That will include "if", "switch", and ternary "a?b:c"
statements. When we try to engulf in a single component
the functionalities that should be implemented in two or
more independent components, we will find ourselves
introducing:
a) large numbers of states in the State Machine, or
b) large numbers of inputs in the State Machine, or
c) "if" conditions that split the different cases, or
d) "switch" statements that split different cases
Some of them will presumably be driven by "enums" and "bool"
flags that set the components in "this mode" or "this other mode".
The presence of these elements will be an indication of a component
that has grown too complex and that should be refactored/slit
into simpler components.
Where do we draw that line, is what is open for discussion,
and we probably have to do it on a case by case basis.
From the pragmatic point of view, we can simply follow the practice
of agile programming. Let's start by putting a prototype
implementation of the component in the sandbox, and as part
of its code review we can discuss if it should be split into
multiple components or not.
A clear sign will be how many lines of code do you need in the
test in order to ensure 100% code coverage of the component.
So, just by following our normal development process, the
components that are too complex will clearly stand out during
code reviews and during continuous dashboard testing.
--------
Regarding the specific example that you mention:
Before engaging in a discussion related to "complexity" we must
define what it means and how to measure it objectively.
There are multiple concepts of complexity that we may want to
consider here, some of them are listed in the Wikipedia entry:
http://en.wikipedia.org/wiki/Complexity
When it comes to software, there are at least two measures of
complexity that are relevant:
1) How many lines of code it takes to write a program.
This complexity measure is equivalent to Kolmogorov Complexity:
http://en.wikipedia.org/wiki/Kolmogorov_complexity
where the string to be generated is the sequence of states of
the application. States, here being the full set of variables
that completely defines the application.
2) How many different options there are available for using a
program (or a routine, or a component). And therefore how
many decision should be made by the application developer
in order to configure the application for a particular
user case.
3) How many steps are required from the user of the application
in order to perform a task. This is the "complexity" perceived
by a user.
In your suggested problem, you seem to be focused on (1) and (2),
rather than (3), and the underlying assumption seems to be that by
increasing the complexity of the components, we may be able to
reduce the complexity of an application.
Following your description of the problem, let's consider
the two cases:
A) a component Ca
B) two components Sa and Sb
where (Ca) offers the same functionality that (Sa+Sb)
and the complexity of Ca, let's call it Comp(Ca) is larger than
the individual complexities of each Sa and Sb,
That is
Comp(Ca) >= Comp(Sa)
Comp(Ca) >= Comp(Sb)
From the application developer point of view, if we use the notion
of complexity (2), it comes down to how many method decision should
be made in order to use the component Ca, versus, how many decision
should be made in order to use Sa & Sb.
For example, let's say that Ca is a "swiss-army-knife" image slicer,
that can do:
a) 1 slice orthogonal to a needle, and touching the tip
b) 3 orthogonal slices parallel to image axes and passing
through the needle tip.
and that Sa and Sb are respectively the independent components that
could do only (a) and only (b).
From the point of view of the application developer, in the case
of using Ca, the application should have an "if" statement that
switches between the use of functionality (a) and functionality (b)
at compile time or at run time (or both). In the case of using Sa
and Sb, the application developers must also set an "if" statement
indicating when to display slices using Sa, and when to use Sb.
In this context, from the point of view of the application developer,
and using the concept of complexity (2), there is no difference between
using Ca and using Sa+Sb.
On the other hand, the testing scenario for Ca requires to exercise
all the features of Sa plus all the features of Sb, with the aggravation
that some of the settings that make sense in the "Sb" mode of Ca,
may not make sense in the "Sa" mode of Ca.
Note also that it is quite likely that common functionalities of Sa
and Sb may be factorized into a base class Sab from which both Sa
and Sb will derive.
Before proceeding further with this discussion, we must define the
measures of complexity that we consider relevant and we should establish
objective methods for measuring those complexity concepts.
---
Again, from the pragmatic point of view, I agree with Patrick, that
we should probably start writing prototypes in the sandbox, and base
our discussions in more concrete cases. We probably will need multiple
iterations of design/implementation/testing on every component before
we find the right balance between specialization and generality.
On the bright side, that is what agile programming is very good at.
Regards,
Luis
-----------------------
Frank Lindseth wrote:
> Luis (and others),
>
> We had a long discussion about "many simple specialized" components
> vs. "fewer, more complex and general components" after you had to leave
> the Tcon yesterday (we should probably have started with this topic).
> It seems like the common opinion is that in order to make it simpler
> for the app. developer to satisfy the clinical user requirements it's
> sensible to move a little bit in the more general direction for some of
> the components, at the same time the components should not become so
> complex that it's not possible to test them in the ordinary way, we
> have to find the right balance.
> I know you have strong feelings about this Luis, but do you (or anybody
> else for that matter) think that a compromise can be found somewhere
> along the simple comp./complex app - complex comp./simple app. line?
> As you know, this has been my main IGSTK concern from day one, and I
> really need some input as to what to except as our "IGSTK practical
> trial period" is about to end and we have to take the big decision
> regarding what to base future IGS efforts on (it looks promising
> regarding other issues, e.g. the "coordinate system" challenge).
>
> If we need to think in terms of concrete scenarios I believe that the
> slicer-comp. should be used (could be specialized both in terms of
> modality and functionality) .
> Some background information / discussion can be found here:
> http://public.kitware.com/IGSTKWIKI/index.php/
> Talk:DesignChallenges#Slicing
>
> A little scenario that can help to trigger some response to this e-mail:
> User/surgeon would like to have an IGS system with a certain complexity
> in terms of required functionality (will increase over the years, I
> know...).
> Such an app. could be realized in different ways depending on the way
> the components are made:
> A) Many, simple and specialized components -> Complex app. will be
> needed (many obj. , switching, etc.) in order to satisfy the user above.
> B) Fewer, more complex and general components. -> Simple app. (to
> satisfy user).
> C) Balanced comp. -> Balanced app. (to satisfy user).
>
> List of points that can push the balance in one or the other direction:
> = User/surgeon
> -Overall safety (not the same as comp. safety):
> * It's easier to test a comp. then it is to test an app. (as long as
> the comp. is not to complex, i.e. up to a certain level)
> * A simple app. is safer and easier to test then a complex one.
> * A complex comp. is of course more difficult to to test then a simple
> one, but we should think more like this: lets say that we have a
> complex comp. Ca that offers the same functionality as two simpler
> comp. Sa and Sb. As long as it's possible to test Ca, knowing that this
> comp. work properly has added more to the overall safety then testing
> Sa and Sb separately.
> * etc. (feel free to add points to this list)
>
> = App. developer:
> * In terms of building a user community, the easier it is to build a
> app. with a certain functionality, the better it is. The extreme case
> being that the app. dev. only connect the high level comp. needed and
> make everything accessible to the user trough a gui.
> * etc. (feel free to add points to this list)
>
> = Comp. developer:
> * resources for dev. maintenance, doc. testing, etc.
> * etc. (feel free to add points to this list)
>
> Have a nice weekend everybody.
> Regards,
> Frank
>
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