Bender/Documentation/2.0/Modules/Armatures: Difference between revisions

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==Module Description==
==Module Description==


The Armatures module creates, edits and animates(poses) bone armatures using forward kinematic.
The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic.


A bone is defined by its head (start point) and its tail (end point). Bones are organized in an armature structure that handles interaction between bones.  
A bone is defined by its head (start point) and its tail (end point). Bones are organized in an armature structure that handles interaction between bones.  
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An armature has two modes:
An armature has two modes:
*Rest mode: bones are added, edited or removed.
*Rest mode: bones are added, edited or removed.
*Pose mode: bones are animated. In this mode, the user can only rotate the bones around its head.
*Pose mode: bones are animated with forward kinematic. In this mode, the user can only rotate the bones around its head.


The module is split in three parts:
The module is split in three parts:
*The panel ''Armature'' controls the properties of all the bones of the armature.
*The panel ''Armature'' controls the properties of all the bones of the armature.
*The panel ''Bones'' lists the bones hierarchy of the current armature.
*The panel ''Bones'' lists the bones hierarchy of the current armature.
*The last panel controls the properties of the currently selected bone.
*The last panel ''Bone'' controls the properties of the currently selected bone.


== Use Cases ==
== Use Cases ==

Revision as of 15:05, 27 March 2013

Introduction and Acknowledgement

Author: Johan Andruejol, Kitware
Contributor #1: Julien Finet, Kitware
Acknowledgements: This work is supported by the Air Force Research Laboratories.
Contact: Julien Finet

Module Description

The Armatures module creates, edits and animates (poses) bone armatures using forward kinematic.

A bone is defined by its head (start point) and its tail (end point). Bones are organized in an armature structure that handles interaction between bones.

An armature has two modes:

  • Rest mode: bones are added, edited or removed.
  • Pose mode: bones are animated with forward kinematic. In this mode, the user can only rotate the bones around its head.

The module is split in three parts:

  • The panel Armature controls the properties of all the bones of the armature.
  • The panel Bones lists the bones hierarchy of the current armature.
  • The last panel Bone controls the properties of the currently selected bone.

Use Cases

Armature of a skeleton


Tutorials

Panels and their use

  • Armature:
    • Representation: ...
  • Bones:
User Interface

Similar Modules

References

Information for Developers