Camera and Property Linking
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This is an overview of property linking in ParaView.
There are a few types of links.
- Camera
- Proxy
- Property
Camera Linking
- A camera link links cameras from two render modules together.
- A change in one, propagates to the other, and vice versa.
Proxy Linking
- Two proxies can be linked together.
- If a proxy have any property with the same name as the other proxy, those properties will be linked.
- For example:
- Two sphere sources will have all of their properties linked.
- A sphere source and a cylinder source will have only Radius and Center linked.
- The planes of two clip filters can be linked.
- For example:
Property Linking
- Two properties of the same type can be linked.
- For example:
- A sphere's Phi Resolution and Theta Resolution can be linked.
- A cylinder's radius and a sphere's radius can be linked.
- A cylinder's radius cannot be linked with a sphere's center.
- For example:
Creating links in ParaView
- Quick view links can be created by right clicking in a view and selecting "Link Views..." A popup window is presented with the ability to name the link, and cancel. The link is created when the user clicks on another view.
- Tools -> Manage Links... is a place to manage all types of links.
- Links can be added/edited/removed.
- When adding/editing a link, property or object types can be chosen. Views can be selected under the object type.
Implementation Overview
- Server Manager
- vtkSMCameraLink, vtkSMPropertyLink, vtkSMProxyLink share a common vtkSMLink base class.
- vtkSM*Link classes support bi-directional links, with multiple "inputs" and multiple "outputs".
- If an "input" changes, the values are copied to the "outputs."
- GUI side
- All links are bi-directional.
- All links are between only two objects. In other words, the vtkSM*Link objects have two inputs and two outputs. If it were not bi-directional, it would be one input and one output.
- Camera linking is called View linking.