Computational Fluid Dynamics: Difference between revisions

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(Created page with "=Visualizing Computational Fluid Dynamics= This tutorial shows common visualization techniques for cfd datasets. We will be using the dataset disk_out_ref.exo, found in Parav...")
 
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*'''Filters → Common → Slice'''.  '''Y Normal'''.  '''Apply'''.  Unselect the '''Show Plane'''.
*'''Filters → Common → Slice'''.  '''Y Normal'''.  '''Apply'''.  Unselect the '''Show Plane'''.
*Color by: '''pres'''.
*Color by: '''pres'''.
*'''View → Color Map Editor → Presets''' (the little envelope with a heart)''' → Black Body Radiation'''.
*'''View → Color Map Editor → Presets''' (the little envelope with a heart)''' → Turbo'''.
*Select '''disk_out_ref.exo''' in the Pipeline Browser.  Turn on visibility (click on the eyeball to the left).
*Select '''disk_out_ref.exo''' in the Pipeline Browser.  Turn on visibility (click on the eyeball to the left).
*In the Properties tab, (down a few pages), change '''Opacity''' to '''0.4'''.
*In the Properties tab, (down a few pages), change '''Opacity''' to '''0.4'''.
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*Select '''StreamTracer''' in the Pipeline Browser.   
*Select '''StreamTracer''' in the Pipeline Browser.   
*'''Filters → Common → Glyph'''.  '''Glyph Type: Cone'''.  '''Orientation Array: v'''.  '''Scale Array: v '''.  '''Very Important - Scale Factor''' select the recycle button to the right.  '''Apply'''.
*'''Filters → Common → Glyph'''.  '''Glyph Type: Cone'''.  '''Orientation Array: v'''.  '''Scale Array: v '''.  '''Very Important - Scale Factor''' select the recycle button to the right.  '''Apply'''.
*Color by: '''pres'''.
*Color by: '''temp'''.
*'''View → Color Map Editor → Presets''' (the little envelope with a heart)''' → Black Body Radiation'''.




==Glyphs in 3d space==
==Glyphs in 3d space==


==Glyphs on a slice==
==Glyphs perpendicular to a slice==


==Flow in a fluid==
==Flow in a fluid==

Revision as of 02:43, 29 October 2021

Visualizing Computational Fluid Dynamics

This tutorial shows common visualization techniques for cfd datasets. We will be using the dataset disk_out_ref.exo, found in Paraview under File/ Open/ Examples. It has a vector field in it called V.

Slices

  • File → Open → Examples → disk_out_ref.exo.. On the Properties tab, click Apply.
  • Filters → Common → Slice. Apply. Unselect the Show Plane.
  • Color by: v.
  • In the pipeline browser, select disk_out_ref.exo
  • Filters → Common → Slice. Y Normal. Apply. Unselect the Show Plane.
  • Color by: pres.
  • View → Color Map Editor → Presets (the little envelope with a heart) → Turbo.
  • Select disk_out_ref.exo in the Pipeline Browser. Turn on visibility (click on the eyeball to the left).
  • In the Properties tab, (down a few pages), change Opacity to 0.4.


file goes here

Stream Tracers - lines and tubes

  • File → Open → Examples → disk_out_ref.exo.. On the Properties tab, click Apply.
  • Filters → Common → Stream Tracer. v. Seed Type: Point Cloud. Uncheck Show Sphere. Apply.
  • Color by: v.

Lines don't color as nicely as surfaces. Lets add a tube filter around each streamline.

  • Filters → Search. Type Tube. Apply.

Now, we want to know which directions the particles are moving. We will use a glyph filter. Note we place the glyph filter on the streamline, not the tube.

  • Select StreamTracer in the Pipeline Browser.
  • Filters → Common → Glyph. Glyph Type: Cone. Orientation Array: v. Scale Array: v . Very Important - Scale Factor select the recycle button to the right. Apply.
  • Color by: temp.
  • View → Color Map Editor → Presets (the little envelope with a heart) → Black Body Radiation.


Glyphs in 3d space

Glyphs perpendicular to a slice

Flow in a fluid

Gradient and Curl

Probing a fluid

Volume Rendering