CMake:How To Build KDE4 Software: Difference between revisions
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Give the project a name, find KDE 4 and setup CMAKE_MODULE_PATH. This has the effect that cmake will also use check the ${CMAKE_SOURCE_DIR}/cmake directory for files if you use include(somefile) or find_package(something). Please note that this directory is added to the former contents of CMAKE_MODULE_PATH. This is important, since if find_package(KDE4) was successfully, it will have setup CMAKE_MODULE_PATH so that it points to the directory where the cmake files installed with kdelibs are located. | Give the project a name, find KDE 4 and setup CMAKE_MODULE_PATH. This has the effect that cmake will also use check the ${CMAKE_SOURCE_DIR}/cmake directory for files if you use include(somefile) or find_package(something). Please note that this directory is added to the former contents of CMAKE_MODULE_PATH. This is important, since if find_package(KDE4) was successfully, it will have setup CMAKE_MODULE_PATH so that it points to the directory where the cmake files installed with kdelibs are located. | ||
<pre> | <pre> | ||
project( | project(kfoo) | ||
find_package(KDE4 REQUIRED) | find_package(KDE4 REQUIRED) | ||
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake ${CMAKE_MODULE_PATH}) | set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake ${CMAKE_MODULE_PATH}) | ||
</pre> | |||
Then apply the required settings: | |||
<pre> | |||
include_directories( ${KDE4_INCLUDE_DIRS}) | |||
add_definitions( ${KDE4_DEFINITIONS} ) | |||
</pre> | |||
Set up your sources: | |||
<pre> | |||
set(kfooSources main.cpp myappl.cpp view.cpp) | |||
</pre> | |||
If you have Qt designer ui files version 3 or 4 add them this way: | |||
<pre> | |||
kde4_add_ui_files( kfooSources maindialog.ui logindialog.ui) | |||
kde4_add_ui3_files( kfooSources printerdlg.ui previewdlg.ui) | |||
</pre> | |||
If you have files for the kconfig_compiler add them this way: | |||
<pre> | |||
kde4_add_kcfg_files( kfooSources settings.kcfg ) | |||
</pre> | </pre> |
Revision as of 21:01, 8 April 2006
A simple example
Let's just start with a simple example for an application, let's name it, well, kFoo. The CMakeLists.txt below gives the project a name, so that the project files for KDevelop/XCode/MSVC will have a good name. It will then find the KDE 4 installation on the system and setup the required include directories. The list of source files will be put into a variable named mySources, which will be automoced and then used to build an executable from it. The executable and its desktop file will finally be installed.
project(kfoo) find_package(KDE4 REQUIRED) include_directories( ${KDE4_INCLUDES} ) set(mySources main.cpp mywidget.cpp mypart.cpp) kde4_automoc( ${mySources} ) kde4_add_executable(kfoo ${mySources}) target_link_libraries(kfoo ${KDE4_KDEUI_LIBS} ${KDE4_KPARTS_LIBS} ) install_targets( /bin kfoo) install_files( ${XDG_APPS_DIR} FILES kfoo.desktop)
A full-featured example
Ok, and now for a full-featured but non-working example.
Give the project a name, find KDE 4 and setup CMAKE_MODULE_PATH. This has the effect that cmake will also use check the ${CMAKE_SOURCE_DIR}/cmake directory for files if you use include(somefile) or find_package(something). Please note that this directory is added to the former contents of CMAKE_MODULE_PATH. This is important, since if find_package(KDE4) was successfully, it will have setup CMAKE_MODULE_PATH so that it points to the directory where the cmake files installed with kdelibs are located.
project(kfoo) find_package(KDE4 REQUIRED) set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake ${CMAKE_MODULE_PATH})
Then apply the required settings:
include_directories( ${KDE4_INCLUDE_DIRS}) add_definitions( ${KDE4_DEFINITIONS} )
Set up your sources:
set(kfooSources main.cpp myappl.cpp view.cpp)
If you have Qt designer ui files version 3 or 4 add them this way:
kde4_add_ui_files( kfooSources maindialog.ui logindialog.ui) kde4_add_ui3_files( kfooSources printerdlg.ui previewdlg.ui)
If you have files for the kconfig_compiler add them this way:
kde4_add_kcfg_files( kfooSources settings.kcfg )