Bender/Documentation/1.1/Modules/Workflow: Difference between revisions

From KitwarePublic
Jump to navigationJump to search
Line 43: Line 43:
'''Simple workflow'''
'''Simple workflow'''
* '''Output Labelmap''': Select the labelmap for which the labels will be merged together.
* '''Output Labelmap''': Select the labelmap for which the labels will be merged together.
* '''Merge labels''': Merge the '''Bone Label(s)''' and '''Skin Label(s)''' from '''Input Labelmap''' (into respectively '''Bone Label''' and '''Skin Label''') and outputs the result in '''Output Labelmap'''.
'''Advanced workflow'''
'''Advanced workflow'''
* '''Input Labelmap''': Select the labelmap that needs label to be merge together. Set by default to the selected volume in '''A) Labelmap'''.
* '''Input Labelmap''': Select the labelmap that needs label to be merge together. Set by default to the selected volume in '''A) Labelmap'''.

Revision as of 14:25, 20 March 2013

Introduction

This module guides the user step-by-step into transforming a volume using a rigging, skinning and posing technique.

Details

Author: Julien Finet, Kitware
Contributor #1: Johan Andruejol, Kitware
Acknowledgements: This work is supported by the Air Force Research Laboratories.
Contact: Julien Finet

Use Cases

Parameters

Advanced properties

  • Advanced Workflow:

Volume Render

  • Labelmap: Select the volume/labelmap you want to render. The checkbox next to labelmap controls whether the rendering is done.
  • Label(s): Specify the label(s) that will be rendered.
  • Go To Volume Rendering: Opens the Volume Renderer menu. Read here the documentation on this module.
Advanced properties panel

1) Adjust Labelmap

A) Labelmap

Simple workflow

  • Volume: Select the volume/labelmap that you want to reposition. Read here the instructions to load data into Bender.
  • Colors: Select the color transfer function to apply to the volume . It will The transfer function is used to
  • Apply: Set the color transfer function to the volume.
  • LPS<->RAS: Apply a (-1,-1, 1) transform to the volume. It can be used to apply the same coordinate system used by Bender to the volume. The "R,L,A,P,S,I" letters on the purple box in the 3D view represent the orientations "Right, Left, Anterior, Posterior, Superior, Inferior".

Advanced workflow

  • Go To Volumes: Go to the Volumes module to read volume information (such as its size, origin, spacing, scalar type, range...) and display properties (window/level, threshold, interpolation...)

B) Merge labels

Simple workflow

  • Output Labelmap: Select the labelmap for which the labels will be merged together.
  • Merge labels: Merge the Bone Label(s) and Skin Label(s) from Input Labelmap (into respectively Bone Label and Skin Label) and outputs the result in Output Labelmap.

Advanced workflow

  • Input Labelmap: Select the labelmap that needs label to be merge together. Set by default to the selected volume in A) Labelmap.
  • Bone label(s): Choose the label(s) that will be merge into the Bone Label. They are automatically computed based on the input volume color table by looking for names containing "bone" and "vertebrae" in it.
  • Bone label: Select the new label value of the Bone Label(s).
  • Skin label(s): Choose the label(s) that will be merge into the Skin Label. They are automatically computed based on the input volume color table by looking for names containing "skin" in it.
  • Bone label: Select the new label value of the Skin Label(s).
Adjust labelmap panel

2) Extract Bone and Skin

Extract bone and skin panel

3) Create armature

Rig armature panel

4) Compute weight

Skin volume panel

5) Pose armature

Pose armature panel

6) Pose labelmap

Pose labelmap panel

Developer Information