Bender/Documentation/1.1/Modules/Workflow: Difference between revisions

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(Created page with "= Introduction = This module guides the user step-by-step into transforming a volume using a rigging, skinning and posing technique. = Details = Author: Julien Finet, Kitware<b...")
 
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Image:Workflow-Page1-1.0.png|2mm labelmap volume loaded in workflow
Image:Workflow-Page1-1.0.png|2mm labelmap volume loaded in workflow
Image:Workflow-Page2-1.0.png|Bone and Skin surfaces extracted from 2mm labelmap volume
Image:Workflow-Page2-1.0.png|Bone and Skin surfaces extracted from 2mm labelmap volume
Image:Workflow-Page3-1.0.png|Rigging
Image:Workflow-Page4-1.0.png|Volume Skinning
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Revision as of 22:45, 7 March 2013

Introduction

This module guides the user step-by-step into transforming a volume using a rigging, skinning and posing technique.

Details

Author: Julien Finet, Kitware
Contributor #1: Johan Andruejol, Kitware
Acknowledgements: This work is supported by the Air Force Research Laboratories. Contact: Julien Finet, <email>julien.finet@kitware.com</email>

Use Cases

Parameters

Advanced properties

Advanced properties panel


1) Adjust Labelmap

Adjust labelmap panel

Labelmap

Simple workflow

  • Volume: Select the volume/labelmap that you want to reposition. See here the instructions to load data into Bender.
  • Colors: Select the color transfer function to apply to the volume . It will The transfer function is used to
  • Apply: Set the color transfer function to the volume.
  • LPS<->RAS: Apply a (-1,-1, 1) transform to the volume. It can be used to apply the same coordinate system used by Bender to the volume. The "R,L,A,P,S,I" letters on the purple box in the 3D view represent the orientations "Right, Left, Anterior, Posterior, Superior, Inferior".

Advanced workflow

  • Go To Volumes: Go to the Volumes module to read volume information (such as its size, origin, spacing, scalar type, range...) and display properties (window/level, threshold, interpolation...)

Merge label

Simple workflow Advanced workflow


2) Extract Bone and Skin

Extract bone and skin panel

3) Create armature

Rig armature panel

4) Compute weight

Skin volume panel

5) Pose armature

Pose armature panel

6) Pose labelmap

Pose labelmap panel

Developer Information