ITK/Examples/Iterators/ShapedNeighborhoodIteratorManual: Difference between revisions
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IteratorType iterator(radius, image, region); | IteratorType iterator(radius, image, region); | ||
*/ | */ | ||
//This is a weird way to activate offsets// | |||
/* | |||
IteratorType::OffsetType top = {{0,-1}}; | IteratorType::OffsetType top = {{0,-1}}; | ||
IteratorType::OffsetType bottom = {{0,1}}; | IteratorType::OffsetType bottom = {{0,1}}; | ||
Line 54: | Line 56: | ||
iterator.ActivateOffset(left); | iterator.ActivateOffset(left); | ||
iterator.ActivateOffset(right); | iterator.ActivateOffset(right); | ||
*/ | |||
//This way seems more appropriate// | |||
for (float y = -radius; y <= radius; y++) | |||
{ | |||
for (float x = -radius; x <= radius; x++) | |||
{ | |||
IteratorType::OffsetType off; | |||
float dis = vcl_sqrt( x*x + y*y ); | |||
if (dis <= radius) | |||
{ | |||
off[0] = static_cast<int>(x); | |||
off[1] = static_cast<int>(y); | |||
iterator.ActivateOffset(off); | |||
} | |||
} | |||
} | |||
for(iterator.GoToBegin(); !iterator.IsAtEnd(); ++iterator) // Crashes here! | for(iterator.GoToBegin(); !iterator.IsAtEnd(); ++iterator) // Crashes here! | ||
//The for loop syntax is correct, the crash is caused by referencing the out of bound pixels// | |||
//which should have been handled with boundary checking, the best way to handle boundary pixels in ITK is to use FaceList// | |||
{ | { | ||
//The offset "top" is out of bound in the first iteration and when you iterate over the first row of the image// | |||
std::cout << "top: " << iterator[top] << std::endl; | std::cout << "top: " << iterator[top] << std::endl; | ||
//The offset "bottom" is out of bound when you iterate over the last row of the image// | |||
std::cout << "bottom: " << iterator[bottom] << std::endl; | std::cout << "bottom: " << iterator[bottom] << std::endl; | ||
//The offset "left" is out of bound in the first iteration and when you iterate over the first column of the image// | |||
std::cout << "left: " << iterator[left] << std::endl; | std::cout << "left: " << iterator[left] << std::endl; | ||
//The offset "bottom" is out of bound when you iterate over the last column of the image// | |||
std::cout << "right: " << iterator[right] << std::endl; | std::cout << "right: " << iterator[right] << std::endl; | ||
} | } |
Revision as of 10:43, 14 November 2010
Crashes when initializing the iterator loop?
ShapedNeighborhoodIterator.cxx
<source lang="cpp">
- include "itkImage.h"
- include "itkShapedNeighborhoodIterator.h"
- include "itkImageRegionIterator.h"
- include <itkImageToVTKImageFilter.h>
- include "vtkImageViewer.h"
- include "vtkRenderWindowInteractor.h"
- include "vtkSmartPointer.h"
- include "vtkImageActor.h"
- include "vtkInteractorStyleImage.h"
- include "vtkRenderer.h"
typedef itk::Image<unsigned char, 2> ImageType;
void CreateImage(ImageType::Pointer image);
int main(int, char*[]) {
ImageType::Pointer image = ImageType::New(); ImageType::SizeType radius; radius[0] = 1; radius[1] = 1;
typedef itk::ShapedNeighborhoodIterator<ImageType> IteratorType; IteratorType iterator(radius, image, image->GetLargestPossibleRegion());
/* // a smaller region ImageType::RegionType region; ImageType::IndexType start; start[0] = 5; start[1] = 5;
ImageType::SizeType size; size[0] = 3; size[1] = 4;
region.SetSize(size); region.SetIndex(start); IteratorType iterator(radius, image, region); */
//This is a weird way to activate offsets// /* IteratorType::OffsetType top = Template:0,-1; IteratorType::OffsetType bottom = Template:0,1; IteratorType::OffsetType left = Template:-1,0; IteratorType::OffsetType right = Template:1,0; iterator.ActivateOffset(top); iterator.ActivateOffset(bottom); iterator.ActivateOffset(left); iterator.ActivateOffset(right); */
//This way seems more appropriate// for (float y = -radius; y <= radius; y++) { for (float x = -radius; x <= radius; x++) { IteratorType::OffsetType off; float dis = vcl_sqrt( x*x + y*y ); if (dis <= radius) { off[0] = static_cast<int>(x); off[1] = static_cast<int>(y); iterator.ActivateOffset(off); } } }
for(iterator.GoToBegin(); !iterator.IsAtEnd(); ++iterator) // Crashes here! //The for loop syntax is correct, the crash is caused by referencing the out of bound pixels// //which should have been handled with boundary checking, the best way to handle boundary pixels in ITK is to use FaceList// { //The offset "top" is out of bound in the first iteration and when you iterate over the first row of the image// std::cout << "top: " << iterator[top] << std::endl; //The offset "bottom" is out of bound when you iterate over the last row of the image// std::cout << "bottom: " << iterator[bottom] << std::endl; //The offset "left" is out of bound in the first iteration and when you iterate over the first column of the image// std::cout << "left: " << iterator[left] << std::endl; //The offset "bottom" is out of bound when you iterate over the last column of the image// std::cout << "right: " << iterator[right] << std::endl; }
// Visualize typedef itk::ImageToVTKImageFilter<ImageType> ConnectorType; ConnectorType::Pointer connector = ConnectorType::New(); connector->SetInput(image);
vtkSmartPointer<vtkImageActor> actor = vtkSmartPointer<vtkImageActor>::New(); actor->SetInput(connector->GetOutput());
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderWindow->AddRenderer(renderer);
renderer->AddActor(actor); renderer->ResetCamera();
renderWindow->Render();
vtkSmartPointer<vtkInteractorStyleImage> style = vtkSmartPointer<vtkInteractorStyleImage>::New();
interactor->SetInteractorStyle(style);
interactor->Start();
return EXIT_SUCCESS;
}
void CreateImage(ImageType::Pointer image) {
// Create an image ImageType::RegionType region; ImageType::IndexType start; start[0] = 0; start[1] = 0;
ImageType::SizeType size; size[0] = 20; size[1] = 30;
region.SetSize(size); region.SetIndex(start);
image->SetRegions(region); image->Allocate();
itk::ImageRegionIterator<ImageType> imageIterator(image,region);
while(!imageIterator.IsAtEnd()) { imageIterator.Set(0);
++imageIterator; }
} </source>
CMakeLists.txt
<source lang="cmake"> cmake_minimum_required(VERSION 2.6)
PROJECT(ShapedNeighborhoodIterator)
include_directories(/home/doriad/src/ITK/Wrapping/WrapITK/ExternalProjects/ItkVtkGlue/src/)
FIND_PACKAGE(VTK REQUIRED) INCLUDE(${VTK_USE_FILE})
FIND_PACKAGE(ITK REQUIRED) INCLUDE(${ITK_USE_FILE})
ADD_EXECUTABLE(ShapedNeighborhoodIterator ShapedNeighborhoodIterator.cxx) TARGET_LINK_LIBRARIES(ShapedNeighborhoodIterator vtkHybrid ITKNumerics ITKBasicFilters ITKCommon ITKIO)
</source>