ITK/Examples/ImageProcessing/InvertIntensityImageFilter: Difference between revisions
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#include "itkImageToVTKImageFilter.h" | #include "itkImageToVTKImageFilter.h" | ||
#include "vtkVersion.h" | |||
#include "vtkImageViewer.h" | #include "vtkImageViewer.h" | ||
#include "vtkImageMapper3D.h" | #include "vtkImageMapper3D.h" |
Revision as of 14:11, 11 May 2012
This example demonstrates how to invert the intensity of pixels by subtracting each pixel value from a specified maximum value. The output shows the original image and the inverted image.
InvertIntensityImageFilter.cxx
<source lang="cpp">
- include "itkImage.h"
- include "itkRescaleIntensityImageFilter.h"
- include "itkInvertIntensityImageFilter.h"
- include "itkImageFileReader.h"
- include "itkImageToVTKImageFilter.h"
- include "vtkVersion.h"
- include "vtkImageViewer.h"
- include "vtkImageMapper3D.h"
- include "vtkRenderWindowInteractor.h"
- include "vtkSmartPointer.h"
- include "vtkImageActor.h"
- include "vtkInteractorStyleImage.h"
- include "vtkRenderer.h"
typedef itk::Image<unsigned char, 2> ImageType;
static void CreateImage(ImageType::Pointer image);
int main(int, char *[]) {
ImageType::Pointer image = ImageType::New(); CreateImage(image);
typedef itk::InvertIntensityImageFilter <ImageType> InvertIntensityImageFilterType;
InvertIntensityImageFilterType::Pointer invertIntensityFilter = InvertIntensityImageFilterType::New(); invertIntensityFilter->SetInput(image); invertIntensityFilter->SetMaximum(50); invertIntensityFilter->Update();
// Visualize first image typedef itk::ImageToVTKImageFilter<ImageType> ConnectorType; ConnectorType::Pointer originalConnector = ConnectorType::New(); originalConnector->SetInput(image);
vtkSmartPointer<vtkImageActor> originalActor = vtkSmartPointer<vtkImageActor>::New();
- if VTK_MAJOR_VERSION <= 5
originalActor->SetInput(originalConnector->GetOutput());
- else
originalConnector->Update(); originalActor->GetMapper()->SetInputData(originalConnector->GetOutput());
- endif
// Visualize inverted image ConnectorType::Pointer invertedConnector = ConnectorType::New(); invertedConnector->SetInput(invertIntensityFilter->GetOutput());
vtkSmartPointer<vtkImageActor> invertedActor = vtkSmartPointer<vtkImageActor>::New();
- if VTK_MAJOR_VERSION <= 5
invertedActor->SetInput(invertedConnector->GetOutput());
- else
invertedConnector->Update(); invertedActor->GetMapper()->SetInputData(invertedConnector->GetOutput());
- endif
// There will be one render window vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize(600, 300);
vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow);
// Define viewport ranges // (xmin, ymin, xmax, ymax) double leftViewport[4] = {0.0, 0.0, 0.5, 1.0}; double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup both renderers vtkSmartPointer<vtkRenderer> leftRenderer = vtkSmartPointer<vtkRenderer>::New(); renderWindow->AddRenderer(leftRenderer); leftRenderer->SetViewport(leftViewport); leftRenderer->SetBackground(.6, .5, .4);
vtkSmartPointer<vtkRenderer> rightRenderer = vtkSmartPointer<vtkRenderer>::New(); renderWindow->AddRenderer(rightRenderer); rightRenderer->SetViewport(rightViewport); rightRenderer->SetBackground(.4, .5, .6);
// Add the sphere to the left and the cube to the right leftRenderer->AddActor(originalActor); rightRenderer->AddActor(invertedActor);
leftRenderer->ResetCamera(); rightRenderer->ResetCamera();
renderWindow->Render();
vtkSmartPointer<vtkInteractorStyleImage> style = vtkSmartPointer<vtkInteractorStyleImage>::New(); interactor->SetInteractorStyle(style);
interactor->Start();
return EXIT_SUCCESS;
}
void CreateImage(ImageType::Pointer image) {
// Create an image ImageType::RegionType region; ImageType::IndexType start; start[0] = 0; start[1] = 0;
ImageType::SizeType size; unsigned int NumRows = 200; unsigned int NumCols = 300; size[0] = NumRows; size[1] = NumCols;
region.SetSize(size); region.SetIndex(start);
image->SetRegions(region); image->Allocate();
// Make a square for(unsigned int r = 40; r < 100; r++) { for(unsigned int c = 40; c < 100; c++) { ImageType::IndexType pixelIndex; pixelIndex[0] = r; pixelIndex[1] = c;
image->SetPixel(pixelIndex, 50); } }
} </source>
CMakeLists.txt
<syntaxhighlight lang="cmake"> cmake_minimum_required(VERSION 3.9.5)
project(InvertIntensityImageFilter)
find_package(ITK REQUIRED) include(${ITK_USE_FILE}) if (ITKVtkGlue_LOADED)
find_package(VTK REQUIRED) include(${VTK_USE_FILE})
else()
find_package(ItkVtkGlue REQUIRED) include(${ItkVtkGlue_USE_FILE}) set(Glue ItkVtkGlue)
endif()
add_executable(InvertIntensityImageFilter MACOSX_BUNDLE InvertIntensityImageFilter.cxx) target_link_libraries(InvertIntensityImageFilter
${Glue} ${VTK_LIBRARIES} ${ITK_LIBRARIES})
</syntaxhighlight>
Download and Build InvertIntensityImageFilter
Click here to download InvertIntensityImageFilter. and its CMakeLists.txt file. Once the tarball InvertIntensityImageFilter.tar has been downloaded and extracted,
cd InvertIntensityImageFilter/build
- If ITK is installed:
cmake ..
- If ITK is not installed but compiled on your system, you will need to specify the path to your ITK build:
cmake -DITK_DIR:PATH=/home/me/itk_build ..
Build the project,
make
and run it:
./InvertIntensityImageFilter
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK and ITK bin directories to your path. This will resolve the VTK and ITK dll's at run time.
Building All of the Examples
Many of the examples in the ITK Wiki Examples Collection require VTK. You can build all of the the examples by following these instructions. If you are a new VTK user, you may want to try the Superbuild which will build a proper ITK and VTK.
ItkVtkGlue
ITK >= 4
For examples that use QuickView (which depends on VTK), you must have built ITK with Module_ITKVtkGlue=ON.
ITK < 4
Some of the ITK Examples require VTK to display the images. If you download the entire ITK Wiki Examples Collection, the ItkVtkGlue directory will be included and configured. If you wish to just build a few examples, then you will need to download ItkVtkGlue and build it. When you run cmake it will ask you to specify the location of the ItkVtkGlue binary directory.