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How to get OpenGL ATI driver working on a linux debian system.
'''THIS INFORMATION IS OUT OF DATE AND SHOULD NOT BE USED'''--[[User:Burlen|Burlen]] 15:50, 11 November 2013 (EST)
= Linux =
==ATI Open GL Driver==


This wiki page is based on:
===ATI Driver on Debian GNU/Linux===
http://www.watchland.org/dmcgraw/ati-debian.html


* Download the RPM from ATI (it should match your for XFree version)
http://wiki.cchtml.com/index.php/Debian_Installation_Guide#Compile_the_kernel_driver


Go to: http://ati.com/support/driver.html
I tested Method1 only
--[[User:Mathieu|Mathieu]] 22:53, 17 October 2006 (EDT)


* Use 'alien' to change the rpm into a tarball (alien -t), then extract at file system root level:


  cd /
  sudo tar xvfz fglrx-4.3.0.tgz


* Install the kernel headers for your kernel
===ATI Driver on Fedora 2===
Other (untested) How To:
* Fedora 2:
http://www.redhat.com/archives/fedora-list/2004-May/msg06859.html
 
===Debugging the ATI libGL===
 
Some env var you should remember:
 
  LIBGL_ALWAYS_INDIRECT=1
 
  LIBGL_VERBOSE=1
 
  LIBGL_DEBUG=verbose
 
===Documentation for fglrx options===
Daniel Leidert wrote a man page at:
 
* http://www.stanchina.net/~flavio/debian/fglrx-archive/msg01017.html
* http://cvs.wgdd.de/cgi-bin/cvsweb/fglrx_man/
* [http://ati.cchtml.com/ Unofficial bug tracker: http://ati.cchtml.com/]
* [http://gentoo-wiki.com/HOWTO_ATI_Drivers HOWTO ATI Drivers]


apt-get install kernel-headers-`uname -r`
==nVidia Open GL Driver on Linux==


* Install the kernel-source package for your kernel
===nVidia Driver on Debian GNU/Linux===


apt-get install kernel-source-<ver>
How to get OpenGL nVidia driver working on a linux debian system.


* Create a symlink for /usr/src/linux to the kernel-headers. Technically this isn't needed, but it makes it easier to keep things straight.
First thing you need to do is allow non-free packages from your sources.list file.


ln -s /usr/src/kernel-headers-`uname -r` /usr/src/linux
  # Be carefull only for nvidia-kernel-source
  deb http://ftp.us.debian.org/debian/ stable main ''non-free'' contrib


* Build & Install the module


cd /lib/modules/fglrx/build_mod
  sudo apt-get update
  sudo apt-get install nvidia-glx-dev nvidia-settings nvidia-xconfig
  sudo nvidia-xconfig


sudo sh make.sh
IMPORTANT: You have to be careful when you read the articles about this process around Internet! Because many of the documents around internet are very old. Since Debian 5.0(Lenny) you don't have to build your own kernel module. Pre-built packages are working perfectly.


cd ..
CAUTION: A very new flagship graphic card will probably not be supported by the pre-built package. You may try one in experimental or unstable release. You may end up with replacing you card or building it from the scratch.
If you build from the scratch, please refer the document to keep your work in Debian way.


sudo sh make_install.sh
  http://wiki.debian.org/NvidiaGraphicsDrivers


* Optionally (but I recommend it to at least learn the options you can use) run fglrxconfig to generate a XF86Config-4 file
===nVidia Driver on Ubuntu ===


* To build VTK you may still need the OpenGL header file:
The Wiki page is fairly simple just linking to [http://ubuntulinux.org/wiki/BinaryDriverHowto it]


  sudo apt-get install xlibmesa-gl-dev
Since the debian way seems to be broken http://packages.ubuntu.com/hoary/misc/java-package, here is how to install Java on [http://www.ubuntulinux.org/wiki/Java ubuntu].


Some more info depending on your kernel:
= Mac OS X =
== Corrupted Display ==
If it happens with an ATI card from the r600 series (2600 XT) or the r500 series (older series) or with an nVidia GeForce 7 series, you probably had called SetStereoWindowCapable(true) on the RenderWindow. This a driver bug, known by Apple. The only workaround is to call SetStereoWindowCapable(false).


- For a 2.4.x kernel
ref: [http://www.vtk.org/Bug/view.php?id=9191 VTK bug report], [http://lists.apple.com/archives/x11-users/2009/Jun/msg00135.html thread on the Apple mailing list]


  Edit a couple of locations in the ATI make.sh script. Really you just need to check/set 2 variables.
= Mesa, Off Screen Mesa, Mangled Mesa =
  - First search for linuxincludes. Make sure that is set to /usr/src/linux/include (if you made the symlink above).
  - Then search for drmincludes. Make sure that is set to /usr/src/kernel-source-<ver>drivers/char/drm


- For a 2.6.x kernel


  * Create a symlink for the modules build directory
Various setups:


  ln -s /usr/src/linux /lib/modules/`uname-r`/build
* Pure OpenGL
* Pure Mesa (no hardware and it has off screen natively)
* OpenGL + Mangled Mesa (hardware on-screen and software off-screen)


  * Change the kernel headers to reference the kernel source package's drm include
==Pure Mesa==


  * cd /usr/src
* Enable ''VTK_OPENGL_HAS_OSMESA''
* Set the following values to apropriate locations:


  * tar -jxvf kernel-source-<ver>.tar.bz2
OSMESA_INCLUDE_DIR /.../include
OSMESA_LIBRARY    /.../lib/libOSMesa.a


  * cd linux/drivers/char
==OpenGL + Off screen==


  * mv drm drm.original
To do hardware rendering (on screen) and software rendering (off screen) within the same application, you will have to use mangled mesa. Mangled mesa is build using all symbols mangled.


  * ln -s /usr/src/kernel-source-<ver>drivers/char/drm drm
You may want to first look at article [[VTK:How I mangled Mesa|How I Mangled Mesa]].


Other (untested) How To:
===Build Mangled Mesa===
* Fedora 2:
 
http://www.redhat.com/archives/fedora-list/2004-May/msg06859.html
The following refers to Mesa 6.2.*
 
Edit apropriate system configuration file. On Linux, for example, if you are building static, edit the file:
 
/path/to/source/config/linux-static
 
Edit the CFLAGS line and add the following at the end of CFLAGS and CXXFLAGS:
 
-DUSE_MGL_NAMESPACE
 
Then edit file:
 
/path/to/source/config/default
 
And rename the standard names for the libraries, for example:
 
# Library names (base name)
GL_LIB = MesaGL
GLU_LIB = MesaGLU
GLUT_LIB = MesaGlut
GLW_LIB = MesaGLw
OSMESA_LIB = MesaOSMesa
 
===Setup VTK===
 
* Disable VTK_OPENGL_HAS_OSMESA
 
* Make sure OpenGL settings are set to the hardware OpenGL library:
 
OPENGL_INCLUDE_DIR              /usr/include                                                                                                                         
OPENGL_gl_LIBRARY                /usr/lib/libGL.so                                                                                                                     
OPENGL_glu_LIBRARY              /usr/lib/libGLU.so                                                                                                                   
 
* Enable VTK_USE_MANGLED_MESA
 
* Set mangled mesa options:
 
MANGLED_MESA_INCLUDE_DIR        /.../include
MANGLED_MESA_LIBRARY            /.../lib/libMesaGL.a
MANGLED_OSMESA_INCLUDE_DIR      /.../include
MANGLED_OSMESA_LIBRARY          /.../lib/libMesaOSMesa.a
 
===Use of Mangled Mesa===
 
* For all mangled mesa calls, the vtk*Mesa* classes need to be used. For example, instead of vtkRenderWindow, vtkXMesaRenderWindow must be used. The full list of classes is:
 
<pre>vtkXMesaRenderWindow
vtkMesaActor
vtkMesaCamera
vtkMesaImageActor
vtkMesaLight
vtkMesaProperty
vtkMesaPolyDataMapper
vtkMesaRenderer
vtkMesaTexture
vtkMesaVolumeTextureMapper2D
vtkMesaVolumeRayCastMapper
vtkMesaRayCastImageDisplayHelper
vtkMesaFreeTypeTextMapper
vtkMesaImageMapper
vtkMesaPolyDataMapper2D</pre>
 
* To make Mangled mesa to be default, do the following at beginning of the program:
 
vtkGraphicsFactory::SetUseMesaClasses(1);
vtkImagingFactory::SetUseMesaClasses(1);
 
{{VTK/Template/Footer}}

Latest revision as of 20:50, 11 November 2013

THIS INFORMATION IS OUT OF DATE AND SHOULD NOT BE USED--Burlen 15:50, 11 November 2013 (EST)

Linux

ATI Open GL Driver

ATI Driver on Debian GNU/Linux

http://wiki.cchtml.com/index.php/Debian_Installation_Guide#Compile_the_kernel_driver

I tested Method1 only --Mathieu 22:53, 17 October 2006 (EDT)


ATI Driver on Fedora 2

Other (untested) How To:

  • Fedora 2:

http://www.redhat.com/archives/fedora-list/2004-May/msg06859.html

Debugging the ATI libGL

Some env var you should remember:

 LIBGL_ALWAYS_INDIRECT=1
 LIBGL_VERBOSE=1
 LIBGL_DEBUG=verbose

Documentation for fglrx options

Daniel Leidert wrote a man page at:

nVidia Open GL Driver on Linux

nVidia Driver on Debian GNU/Linux

How to get OpenGL nVidia driver working on a linux debian system.

First thing you need to do is allow non-free packages from your sources.list file.

 # Be carefull only for nvidia-kernel-source
 deb http://ftp.us.debian.org/debian/ stable main non-free contrib


 sudo apt-get update
 sudo apt-get install nvidia-glx-dev nvidia-settings nvidia-xconfig
 sudo nvidia-xconfig

IMPORTANT: You have to be careful when you read the articles about this process around Internet! Because many of the documents around internet are very old. Since Debian 5.0(Lenny) you don't have to build your own kernel module. Pre-built packages are working perfectly.

CAUTION: A very new flagship graphic card will probably not be supported by the pre-built package. You may try one in experimental or unstable release. You may end up with replacing you card or building it from the scratch. If you build from the scratch, please refer the document to keep your work in Debian way.

 http://wiki.debian.org/NvidiaGraphicsDrivers

nVidia Driver on Ubuntu

The Wiki page is fairly simple just linking to it

Since the debian way seems to be broken http://packages.ubuntu.com/hoary/misc/java-package, here is how to install Java on ubuntu.

Mac OS X

Corrupted Display

If it happens with an ATI card from the r600 series (2600 XT) or the r500 series (older series) or with an nVidia GeForce 7 series, you probably had called SetStereoWindowCapable(true) on the RenderWindow. This a driver bug, known by Apple. The only workaround is to call SetStereoWindowCapable(false).

ref: VTK bug report, thread on the Apple mailing list

Mesa, Off Screen Mesa, Mangled Mesa

Various setups:

  • Pure OpenGL
  • Pure Mesa (no hardware and it has off screen natively)
  • OpenGL + Mangled Mesa (hardware on-screen and software off-screen)

Pure Mesa

  • Enable VTK_OPENGL_HAS_OSMESA
  • Set the following values to apropriate locations:
OSMESA_INCLUDE_DIR /.../include
OSMESA_LIBRARY     /.../lib/libOSMesa.a

OpenGL + Off screen

To do hardware rendering (on screen) and software rendering (off screen) within the same application, you will have to use mangled mesa. Mangled mesa is build using all symbols mangled.

You may want to first look at article How I Mangled Mesa.

Build Mangled Mesa

The following refers to Mesa 6.2.*

Edit apropriate system configuration file. On Linux, for example, if you are building static, edit the file:

/path/to/source/config/linux-static

Edit the CFLAGS line and add the following at the end of CFLAGS and CXXFLAGS:

-DUSE_MGL_NAMESPACE

Then edit file:

/path/to/source/config/default

And rename the standard names for the libraries, for example:

# Library names (base name)
GL_LIB = MesaGL
GLU_LIB = MesaGLU
GLUT_LIB = MesaGlut
GLW_LIB = MesaGLw
OSMESA_LIB = MesaOSMesa

Setup VTK

  • Disable VTK_OPENGL_HAS_OSMESA
  • Make sure OpenGL settings are set to the hardware OpenGL library:
OPENGL_INCLUDE_DIR               /usr/include                                                                                                                           
OPENGL_gl_LIBRARY                /usr/lib/libGL.so                                                                                                                      
OPENGL_glu_LIBRARY               /usr/lib/libGLU.so                                                                                                                     
  • Enable VTK_USE_MANGLED_MESA
  • Set mangled mesa options:
MANGLED_MESA_INCLUDE_DIR        /.../include
MANGLED_MESA_LIBRARY            /.../lib/libMesaGL.a
MANGLED_OSMESA_INCLUDE_DIR      /.../include
MANGLED_OSMESA_LIBRARY          /.../lib/libMesaOSMesa.a

Use of Mangled Mesa

  • For all mangled mesa calls, the vtk*Mesa* classes need to be used. For example, instead of vtkRenderWindow, vtkXMesaRenderWindow must be used. The full list of classes is:
vtkXMesaRenderWindow
vtkMesaActor
vtkMesaCamera
vtkMesaImageActor
vtkMesaLight
vtkMesaProperty
vtkMesaPolyDataMapper
vtkMesaRenderer
vtkMesaTexture
vtkMesaVolumeTextureMapper2D
vtkMesaVolumeRayCastMapper
vtkMesaRayCastImageDisplayHelper
vtkMesaFreeTypeTextMapper
vtkMesaImageMapper
vtkMesaPolyDataMapper2D
  • To make Mangled mesa to be default, do the following at beginning of the program:
vtkGraphicsFactory::SetUseMesaClasses(1);
vtkImagingFactory::SetUseMesaClasses(1);



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