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| <pre>
| | This file can be downloaded at [[Media:SmoothPlastic.xml]]. |
| <?xml version="1.0" encoding="UTF-8"?>
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| | |
| <!--
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| This shader simply adds a white specular reflection on a surface as you
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| would expect from a smooth plastic surface.
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| | |
| Copyright 2006 Sandia Corporation.
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| Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
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| license for use of this work by or on behalf of the
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| U.S. Government. Redistribution and use in source and binary forms, with
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| or without modification, are permitted provided that this Notice and any
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| statement of authorship are reproduced on all copies.
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| -->
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| | |
| | |
| <Material name="SmoothPlastic"
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| number_of_properties="1"
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| number_of_vertex_shaders="0"
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| number_of_fragment_shaders="0">
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| <Property name="ShinyProperty">
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| <Member name="DiffuseColor" number_of_elements="3" type="Double"
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| value="1.0 0.0 0.0"/>
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| <Member name="SpecularColor" number_of_elements="3" type="Double"
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| value="1.0 1.0 1.0"/>
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| <Member name="Specular" number_of_elements="1" type="Double"
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| value="1.0"/>
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| <Member name="SpecularPower" number_of_elements="1" type="Double"
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| value="50.0"/>
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| </Property>
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| </Material>
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| </pre>
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Latest revision as of 23:51, 5 December 2006