VTK 5.6 Release Planning: Difference between revisions
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* [[VTK/MultiPass_Rendering#Parallel_rendering | Parallel render passes]] | * [[VTK/MultiPass_Rendering#Parallel_rendering | Parallel render passes]] | ||
* [[VTK/3DConnexion_Devices_Support | Partial support for 3DConnexion devices]] | * [[VTK/3DConnexion_Devices_Support | Partial support for 3DConnexion devices]] | ||
* Classes moved from vtkEdge | * Classes moved from vtkEdge to VTK, including the vtkGPUVolumeRayCastMapper & associated classes. | ||
* More robust EnSight reader. | |||
* Addition of Tecplot reader. | |||
* Accurate anti-jagginess streamline integrator | |||
* Incremental / dynamic octree-based point locator for fast point location and insertion of non-uniformly distributed points (3 times faster than the previous version). | |||
* Integration of robust cell location to vector evaluation on complex grids. | |||
* High-performance table-based clipper for various kinds of grids (one to two orders of magnitude faster than the previous version). | |||
* Addition of GPU-based real time Line Integral Convolution (LIC) with enhanced image contrast and LIC+geometry compositing for dense vector field / flow visualization. | |||
* Compiler support for Visual Studio 10 - Fixes have been made so that VTK can now be compiled with Visual Studio 10. Note that CMake 2.8.0 or greater is required. | |||
* [[Improvements in VTK 5.6#New_Classes|211 new C++ classes]]. | * [[Improvements in VTK 5.6#New_Classes|211 new C++ classes]]. | ||
* [[Improvements in VTK 5.6#New_Tests|91 new C++ tests]] running on most dashboards | * [[Improvements in VTK 5.6#New_Tests|91 new C++ tests]] running on most dashboards | ||
* [[Improvements in VTK 5.6#New_Examples|17 new C++ examples]] that demonstrate how to use VTK effectively. | * [[Improvements in VTK 5.6#New_Examples|17 new C++ examples]] that demonstrate how to use VTK effectively. | ||
== API Changes == | == API Changes == |
Revision as of 13:20, 17 March 2010
Planned Schedule
- Preparation email: February 4th, 2010
- Create VTK-5-6 branch: TBD
- Release VTK 5.6.0: TBD
What's New in VTK 5.6?
New features in VTK since the 5.4 release include:
- Improved chart support
- Parallel render passes
- Partial support for 3DConnexion devices
- Classes moved from vtkEdge to VTK, including the vtkGPUVolumeRayCastMapper & associated classes.
- More robust EnSight reader.
- Addition of Tecplot reader.
- Accurate anti-jagginess streamline integrator
- Incremental / dynamic octree-based point locator for fast point location and insertion of non-uniformly distributed points (3 times faster than the previous version).
- Integration of robust cell location to vector evaluation on complex grids.
- High-performance table-based clipper for various kinds of grids (one to two orders of magnitude faster than the previous version).
- Addition of GPU-based real time Line Integral Convolution (LIC) with enhanced image contrast and LIC+geometry compositing for dense vector field / flow visualization.
- Compiler support for Visual Studio 10 - Fixes have been made so that VTK can now be compiled with Visual Studio 10. Note that CMake 2.8.0 or greater is required.
- 211 new C++ classes.
- 91 new C++ tests running on most dashboards
- 17 new C++ examples that demonstrate how to use VTK effectively.
API Changes
- the use of vtkMath::Random(), vtkMath::RandomSeed(), vtkMath::GetSeed(), vtkMath::Gaussian() is deprecated (there are error-prone and not deterministic (which is important for reproducibility of regression testing) as they use global static information. Instead, you should create an object of class vtkMinimalStandardRandomSequence to get a sequence of pseudo-random number following a uniform distribution. You should create an object of class vtkBoxMuellerRandomSequence to get a sequence of pseudo-random number following a Gaussian distribution.
OpenGL requirements
Same as VTK 5.2 (?): See this section in the Frequently asked questions (FAQ)