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| === crontab on MacOS === | | ==Redesign of VTK== |
| * Example
| | The next version of VTK will support OpenGL 2.0 and GPU Filters. |
| crontab -e
| | The illustration below shows the new Rendering Pipeline of VTK. |
| 00 20 * * * ctest -S myScript.cmake > myScript.log 2>&1
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| * Problem:
| | [[Image:ShaderDeviceAdapter.png]] |
| When I create a cronjob with
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| crontab -e
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| I get the error message:
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| crontab: temp file must be edited in place
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|
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|
| * Solution:
| | ==Streamline Visualization on the GPU== |
| Use the 'nobackup' option in VI:
| | Lines are converted to Triangle Strips on the CPU. |
| :set nobackup
| | Then the Vertex Shader orients the triangle strips to face the camera. |
| :set nowritebackup
| | Finally the Fragment Shader colors the pixels based on the reflection equation on a cylinder. |
| crontab: installing new crontab
| | The resulting image can be textured with arrows, text, or numbers to convey additional information. |
|
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|
| === Install X11 on MacOS ===
| | [[Image:TubePainter.png]] |
| To install ParaView-2.4.4, you need to install X11.
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| * Insert 'Mac OS X Install Disc 1'
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| * Scroll down to 'Optional Installs'
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| * Click 'Continue', 'Continue', 'Accept'
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| * Select 'Applications', click on the arrow in front of Applications
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| * Select 'X11'
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| * Click 'Upgrade', enter your password, click 'Ok'
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|
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| === Setup CMake for ICC === | | ==Streamlines with a cylinder reflection model== |
| To configure a project to use the Intel compiler icc,
| | The Vertex Shader orients the triangle strips toward the camera. |
| set CC and CXX *before* you run cmake.
| | The FragmentShader applies a cylinder reflection model to give this tube appearance. |
| Type is the terminal:
| | [[Image:TestTubeActorStreamLines.png]] |
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| CFLAGS= CXXFLAGS=
| | ==Streamlines with arrows== |
| CC=/opt/intel_cc_81/bin/icc
| | The Fragment Shader creates a triangle and orients it based on the value of a vertex attribute. |
| CXX=/opt/intel_cc_81/bin/icpc
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| Then run cmake or ccmake.
| | [[Image:TestArrowTubeActor.png]] |
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| === Headers for Cross-platform Projects === | | ==Streamlines with RGBA texture== |
| | The Fragment Shader applies a texture on the streamlines to visualize additional information. |
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|
| #include <stdio.h> // for sscanf
| | [[Image:TestTextureTubeActor.png]] |
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| === Install Qt OpenSource for VCExpress (VS2005) === | | ==Streamlines with numbers== |
| * Install VCExpress AND Platform SDK
| | Note that the numbers are oriented correctly on the Vertex Shader. The text always faces the camera even during rotations. |
| http://msdn.microsoft.com/vstudio/express/visualc/download/
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| * Using Windows Unzip, extract qt-win-opensource-src-4.2.2.zip and acs-4.2.2-patch1.zip to c:/qt/qt-win-opensource-src-4.2.2
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| http://www.paraview.org/Wiki/Obtaining_GPL'ed_Qt_for_Windows
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| * Edit C:\Program Files\Microsoft Visual Studio 8\Common7\Tools\vsvars32.bat
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| * Add path to Platform SDK bin, include and lib:
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| C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Bin
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| C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include
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| C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib
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| * Launch Cygwin.exe, and apply the following patch
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| patch -p1 -i qtwin_patch\msvc_bcc32_42.patch
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| * Launch Start > All Programs > Visual C++ Express Edition > Visual Studio Tools > Visual Studio 2005 Command Prompt
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| * cd ..; cd qt; cd qt-win-opensource-src-4.2.2
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| * Configure Qt and answer yes to all questions
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| qconfigure.bat msvc2005
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| * Configure ParaView3 using CMake; Compile using MSVC2005
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|
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| ===Install Qt OpenSource for Mac===
| | [[Image:TestCellIdAnimation.gif]] |
| * Build for Debug
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| cp -r qt-mac-opensource-4.2.2 ~/qt-4.2.2-debug
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| cd ~/qt-4.2.2-debug
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| ./configure -debug -prefix /usr/local/qt-4.2.2-debug
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| yes
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| make
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| sudo make install
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| * Build for Release
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| cp -r qt-mac-opensource-4.2.2 ~/qt-4.2.2-release
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| cd ~/qt-4.2.2-release
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| ./configure -prefix /usr/local/qt-4.2.2-release
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| yes
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| make
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| sudo make install
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|
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|
| ===Change shell in Debian===
| | Close up on the texture of the streamlines. |
| chsh
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| type your password
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| logout and login again.
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| set up the .zshrc file.
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| in your .zshrc, add:
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| CXX=/usr/bin/g++
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| CC=/usr/bin/gcc
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|
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| ===Associate hostname with IP address for SSH===
| | [[Image:TestCellIdTubeActor1.png]] |
| * Dynamic way:
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| Add in /etc/dhcp3/dhclient.conf
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| send host-name "<your_host_name>";
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| * Static way: (not as good)
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| Add IP address and hostname in /etc/hosts (Linux) or
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| C:/WINDOWS/system32/drivers/etc/hosts (Cygwin):
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| 102.54.94.97 rhino.acme.com # source server
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| 38.25.63.10 x.acme.com # x client host
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| * On Debian, install openssh-server
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|
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| ===SSH without password=== | | ==Streamlines with a varying radius== |
| Add to .ssh/config
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| Host <remote_host_name>
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| User <your_user_name_on_remote_host>
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| ===Debian Setup===
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| Check http://wiki.debian.org/
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| boot: expert
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| Primary network interface: eth0: ADMtek NC100 Network Everywhere Fast Ethernet 10/100
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| DHCP
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| single partition
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| Install the kernel linux-image-2.6-686
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| Debian mirror: France - fr.debian.org
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| Use non-free software
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| Choose software to install:
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| Desktop environment
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| Web server
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| SQL server (forgot to do that one!)
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| Standard system
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| If you install Debian in standard mode,
| | [[Image:TestStreamLinesVaryingRadius.png]] |
| edit your /etc/apt/sources.list and add
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| stable main contrib non-free deb
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| ===BuGLe setup on Debian===
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| * Install NVIDIA drivers: http://wiki.debian.org/NvidiaGraphicsDrivers
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| * Install packages libgtkglext1-dev and nvidia-glx-dev
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| mkdir ~/.bugle
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| cp ~/bugle-0.0.20070217/doc/examples/filters ~/.bugle
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| Run bugle:
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| BUGLE_CHAIN=trace LD_PRELOAD=/usr/local/lib/libbugle.so glxgears
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| Look at /tmp/bugle.log
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| Debugger from command line and debugger with GUI:
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| gldb glxgears
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| gldb-gui glxgears
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| ===VI setup===
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| Install package vi-gtk
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| Edit your ~/.vimrc
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| colorscheme torte
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| Create a plugin directory if it does not exist:
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| mkdir ~/.vim
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| mkdir ~/.vim/plugin
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| Download the a.vim into the plugin directory
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| http://www.vim.org/scripts/script.php?script_id=31
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| Restart gvim.
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| ===VI Convert tabs to spaces (copied from http://www.gammon.com.au/smaug/vi.htm)===
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| Type a VI command using ':set'
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| Set tabs to every 2 characters :set ts=2
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| Convert tabs to spaces in future :set et
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| Do not expand tabs :set noet
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| Fix existing tabs (convert to spaces) :%retab
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| Show tabs visually, and end-of-lines :set list
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| Do not show tabs and end-of-lines :set nolist
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| Or add those commands to your ~/.vimrc
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| set textwidth=78 "wrap lines longer than this length
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| set tabstop=2 "tabs stops every 2 characters
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| set shiftwidth=2 "size of a tab
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| set expandtab "tabs to spaces
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| ===Building CMake on Debian===
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| Install curses
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| apt-get install curses5-dev
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| ===Debian package for dos2unix===
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| apt-get install tofrodos
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| ===Build VTK for Release===
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| To create an executable that contains all the libraries,
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| so you don't need to ship the dlls with it:
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| CMake options:
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| Build Static
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| Replace /MD with /MT
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| VC Express options:
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| Build Release
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| ===Mount on Linux using Samba===
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| 1. Create mount points .
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| mkdir /mnt/nas2 /mnt/ruwenda /mnt/nas3
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| 2.
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| add the following lines to your /etc/fstab file :
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| //kitwarenas2/Share /mnt/nas2 smbfs defaults,guest,rw 0 0
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| //ruwenda/E /mnt/ruwenda smbfs defaults,guest,rw 0 0
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| //kitwarenas3:/Share /mnt/nas3 nfs rw,user,exec,noauto 0 0
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| 3. Mount each of them as
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| mount /mnt/nas2
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| ===Restore Wiki page===
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| History > Compare versions > Undo > Save page
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| ===Build VTK with Offscreen Rendering on Linux===
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| OSMesa (Off Screen Mesa) is a library that does rendering and does not need a graphics context.
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| You can use it on a server that does not have a graphics card or any graphics capability.
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| To use VTK with OffScreen Rendering on Linux, you need to compile VTK with the OSMesa option on.
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| Configure VTK using CMake.
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| Hit 't' for Advanced Options
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| Turn VTK_OPENGL_HAS_OSMESA ON
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| Hit 'c' to configure again.
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| Set path to include dir and library:
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| OSMESA_INCLUDE_DIR
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| OSMESA_LIBRARY
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| Turn VTK_USE_OFFSCREEN ON if you want offscreen by default.
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| If you built Mesa from source and link to it, your dependencies should be ok.
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| If you installed the OSMesa packages for Debian and did not build VTK from scratch,
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| your dependencies might be messed up.
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| Then once you have configured your CMakeLists.txt,
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| check that this CMakeLists.txt variable is set to zero, and then type make:
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| VTK_USE_GLX_GET_PROC_ADDRESS_ARB:INTERNAL=0
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| On Debian, I installed:
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| libosmesa6
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| libosmesa6-dev
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| To check if Mesa was installed correctly, you can type in a terminal:
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| $ glxinfo | grep renderer
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| OpenGL renderer string: Mesa X11
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| It should return the line above.
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| In case you get the Nvidia drivers for example, then Mesa was not installed correctly.
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| To get info about OpenGL libraries used by a VTK 6.0 build, you can use the test LoadOpenGLExtensions.
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| When you run your VTK code with Mesa, you can turn offscreen rendering on in your application:
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| RenderWindow->OffScreenRenderingOn();
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| and no render window will pop up.
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| To generate screenshots, use:
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| vtkWindowToImageFilter.
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| ==Install Nvidia drivers for Debian Testing 2.6.21==
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| apt-get install gcc linux-libc-dev x-dev libxt-dev mesa-utils
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| The Linux Nvidia drivers from www.nvidia.com *fails* for Debian Testing 2.6.21: NVIDIA-Linux-x86-100.14.11-pkg1.run
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| I got ERROR: Unable to build the NVIDIA kernel module.
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| Then I follow this: http://grizach.sc18.info/nvpatch/
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| apt-get install libc-dev linux-headers-$(uname -r)
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| CTRL-ALT-F1
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| login: root
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| killall gdm
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| sh ./NVIDIA-Linux-x86-100.14.11-pkg1.run -k $(uname -r)
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| Please read the following LICENSE... Accept
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| No precompiled kernel...? Yes
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| No matching precompiled kernel...? Yes
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| ==glxinfo and glxgears packages==
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| apt-get install mesa-utils
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| ==Change runlevel on Debian==
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| My system has to start on runlevel 3.
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| vim /etc/inittab
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| # The default runlevel
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| id:3:initdefault:
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