Q: How to use vtkGlyph3D with self-built vtkPolyDatas?

Patric.Weis at mycrona.de Patric.Weis at mycrona.de
Fri Mar 10 08:34:03 EST 2000


Hi Mirco!

I miss the following line in your source code:

     lut->Build();

Maybe it's necessary.


Patric Weis
MYCRONA GmbH



- - - Original Message - - -



                                                                                                                                               
                    Mirco Müller                                                                                                               
                    <mirco at pool.informatik.rwth-        An:     VTK-Users <vtkusers at public.kitware.com>                                        
                    aachen.de>                          Kopie:                                                                                 
                    Gesendet von:                       Thema:  Q: How to use vtkGlyph3D with self-built vtkPolyDatas?                         
                    owner-vtkusers at public.kitwar                                                                                               
                    e.com                                                                                                                      
                                                                                                                                               
                                                                                                                                               
                    10.03.00 12:40                                                                                                             
                                                                                                                                               
                                                                                                                                               



Greetings vtk-wizards!

    I have a problem with my selfmade vtkPolyData structures. I define a
source and input "object" like this:

        vtkPolyData       *line       = vtkPolyData::New(), *spike
= vtkPolyData::New();
        vtkPoints         *points     = vtkPoints::New(), *s_points   =
vtkPoints::New();
        vtkCellArray      *polys      = vtkCellArray::New(), *s_cells
= vtkCellArray::New();
        vtkLookupTable    *lut        = vtkLookupTable::New();
        vtkScalars        *scalars    = vtkScalars::New(), *s_scalars  =
vtkScalars::New();
        vtkVectors        *s_vectors  = vtkVectors::New();
        vtkActor          *actor      = vtkActor::New();
        vtkPolyDataMapper *mapper     = vtkPolyDataMapper::New();
        vtkGlyph3D        *s_glyph3d  = vtkGlyph3D::New();

        // build source object
        s_vectors->InsertNextVector( 1.0, 0.0, 0.0 );
        s_vectors->InsertNextVector( 0.0, 1.0, 0.0 );
        s_vectors->InsertNextVector( 0.0, 0.0, 1.0 );
        s_vectors->InsertNextVector( 1.0, 0.5, 0.0 );
        s_vectors->InsertNextVector( 0.5, 1.0, 0.0 );
        s_vectors->InsertNextVector( 0.0, 0.5, 1.0 );

        s_scalars->InsertNextScalar( 0.0 );
        s_scalars->InsertNextScalar( 1.0 );
        s_scalars->InsertNextScalar( 0.5 );
        s_scalars->InsertNextScalar( 0.75 );
        s_scalars->InsertNextScalar( 0.25 );
        s_scalars->InsertNextScalar( 0.5 );

        s_points->InsertNextPoint( 0.0, 0.0, 0.0 );
        s_points->InsertNextPoint( 1.0, 0.0, 0.0 );
        s_points->InsertNextPoint( 1.0, 1.0, 0.0 );
        s_points->InsertNextPoint( 0.0, 1.0, 0.0 );
        s_points->InsertNextPoint( 0.0, 0.0, 1.0 );
        s_points->InsertNextPoint( 1.0, 0.0, 1.0 );

        s_cells->InsertNextCell( 2 );
        s_cells->InsertCellPoint( 0 );
        s_cells->InsertCellPoint( 1 );
        s_cells->InsertNextCell( 2 );
        s_cells->InsertCellPoint( 1 );
        s_cells->InsertCellPoint( 2 );
        s_cells->InsertNextCell( 2 );
        s_cells->InsertCellPoint( 2 );
        s_cells->InsertCellPoint( 3 );
        s_cells->InsertNextCell( 2 );
        s_cells->InsertCellPoint( 3 );
        s_cells->InsertCellPoint( 0 );

        spike->SetLines( s_cells );
        spike->SetPoints( s_points );
        spike->GetCellData()->SetVectors( s_vectors );

        // build input object
        points->InsertNextPoint( 0.0, 0.0, 0.0 );
        points->InsertNextPoint( 1.0, 0.0, 0.0 );

        polys->InsertNextCell( 2 );
        polys->InsertCellPoint( 0 );
        polys->InsertCellPoint( 1 );

        scalars->InsertScalar( 0, 0.0 );
        scalars->InsertScalar( 1, 1.0 );

        line->SetPoints( points );
        line->SetLines( polys );
        line->GetPointData()->SetScalars( scalars );

        // setup glyph3d
        s_glyph3d->SetInput( spike );
        s_glyph3d->SetSource( line );

        // setup lookup-table and assign it
        lut->SetNumberOfColors( 2 );
        lut->SetTableValue( 0, 1.0, 1.0, 1.0, 1.0 );
        lut->SetTableValue( 1, 0.0, 0.0, 1.0, 1.0 );
        scalars->SetLookupTable( lut );

        // complete the pipeline
        mapper->SetInput( s_glyph3d->GetOutput() );
        mapper->SetScalarRange( 0.0, 2.0 );
        actor->SetMapper( mapper );

All this compiles very nicely, but crashes with an access ("read")
violation.

    What I actually want to achieve is to be able to use a custom-made
object as glyph for the visualization of vector data. I know about
vtkHedgeHog, but this does not allow me to use my own object/geometry as
glyph.

    I use vtk 2.3 (C/C++) on a SGI Visual PC 320 running NT 4.0 (SP 4).
I hope someone encountered and solved this problem already.

Thanks in advance for your time and kind advice!

Best regards...

Mirco

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