[Ves] Setting Point Size

Aashish Chaudhary aashish.chaudhary at kitware.com
Wed Aug 28 09:36:01 EDT 2013


Very cool! Thanks for the update.

- Aashish





On Wed, Aug 28, 2013 at 9:33 AM, Candemir Doger <cd.doger at gmail.com> wrote:

> Hi Aashish,
>
> I got the latest version of the code. SetPointSize is working now thanks.
> Here's a screenshot for your joy =P:
>
> [image: Inline image 1]
>
> I will come with more questions in the coming days. Stay tuned =)
>
>
> On Wed, Aug 28, 2013 at 3:26 PM, Aashish Chaudhary <
> aashish.chaudhary at kitware.com> wrote:
>
>> On Wed, Aug 28, 2013 at 6:00 AM, Candemir Doger <cd.doger at gmail.com>wrote:
>>
>>> Hi Aashish,
>>> Changing the shader's pointSize worked. Now I will try to update the
>>> code. After updating the code will I be able to use vesMapper's
>>> setPointSize or should I use shaders again?
>>>
>>
>> Yes, please try that. If it does n't work in the current master then I
>> will have a look at it.
>>
>>
>>> I also couldn't find the line: gl_PointSize = float(pointSize); I
>>> suppose it's fixed in the new version I will look at it now.
>>> Thanks.
>>>
>>
>> Look for gl_PointSize.
>>
>> - Aashish
>>
>>
>>
>>>
>>>
>>> On Tue, Aug 27, 2013 at 6:19 PM, Aashish Chaudhary <
>>> aashish.chaudhary at kitware.com> wrote:
>>>
>>>> Candemir,
>>>>
>>>> Can you change this code in *vesShader_vert.glsl*
>>>>
>>>> gl_PointSize = float(pointSize);
>>>>
>>>> to
>>>>
>>>> gl_PointSize = 10.0 // Or something big
>>>>
>>>> And see if that is working for you. You would have to compile your code
>>>> again (with VES). Can you verify if this actually does something. I am
>>>> assuming you are using the default shader (with no texture).
>>>>
>>>> Thanks,
>>>>
>>>>
>>>>
>>>>
>>>> On Tue, Aug 27, 2013 at 12:04 PM, Aashish Chaudhary <
>>>> aashish.chaudhary at kitware.com> wrote:
>>>>
>>>>> I am assuming that Candemir is seeing those points in the view but not
>>>>> of correct size. If he is not seeing anything then you might be right.
>>>>>
>>>>> - Aashish
>>>>>
>>>>>
>>>>>
>>>>> On Tue, Aug 27, 2013 at 11:43 AM, Casey Goodlett <
>>>>> casey.goodlett at kitware.com> wrote:
>>>>>
>>>>>> Hi guys,
>>>>>>
>>>>>> I dont see any cell data being added to the polydata in the snippet.
>>>>>> Do you need to add vertex cells into the polydata in order for the point
>>>>>> size control to work?  I'm not sure whether or not thats required, but it
>>>>>> might help.
>>>>>>
>>>>>> Regards,
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Casey B. Goodlett, Ph.D.
>>>>>> R&D Engineer
>>>>>> Kitware, Inc. - North Carolina Office
>>>>>> http://www.kitware.com
>>>>>> (919) 969-6990 x310
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> | Aashish Chaudhary
>>>>> | R&D Engineer
>>>>> | Kitware Inc.
>>>>> | www.kitware.com
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> | Aashish Chaudhary
>>>> | R&D Engineer
>>>> | Kitware Inc.
>>>> | www.kitware.com
>>>>
>>>
>>>
>>
>>
>> --
>> | Aashish Chaudhary
>> | R&D Engineer
>> | Kitware Inc.
>> | www.kitware.com
>>
>
>


-- 
| Aashish Chaudhary
| R&D Engineer
| Kitware Inc.
| www.kitware.com
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://public.kitware.com/pipermail/ves/attachments/20130828/371fa7f9/attachment-0001.html>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: teapot.png
Type: image/png
Size: 133675 bytes
Desc: not available
URL: <http://public.kitware.com/pipermail/ves/attachments/20130828/371fa7f9/attachment-0003.png>


More information about the Ves mailing list