[Paraview] Linking error when trying to use vtkGLSL/vtkXMLShader

Utkarsh Ayachit utkarsh.ayachit at kitware.com
Wed Oct 26 11:43:16 EDT 2011


Classes in graphics cannot depend on classes in rendering. You can move your filter to hybrid. 

Utkarsh



On Oct 26, 2011, at 12:11 AM, Sohail Shafii <sohailshafii at yahoo.com> wrote:

> Hi,
> 
> I am currently trying to do some shader operations in a standard C++ filter.  This filter (inherits from vtkMultiBlockDataSetAlgorithm, resides in VTK/Graphics) will be used to voxelize a polygonal object (basically the result of the contour filter) and write the results to a 3D texture.
> 
> I tried to do the following:
> vtkXMLShader      *xmlShader      = vtkXMLShader::New(); 
>   vtkGLSLShader     *glslShader     = vtkGLSLShader::New();  
> 
> Which results in:
> Undefined symbols for architecture x86_64:
>   "vtkXMLShader::New()", referenced from:
>       vtkRepulsiveForceFieldGenerator::RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*)in vtkRepulsiveForceFieldGenerator.cxx.o
>   "vtkGLSLShader::New()", referenced from:
>       vtkRepulsiveForceFieldGenerator::RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*)in vtkRepulsiveForceFieldGenerator.cxx.o
> ld: symbol(s) not found for architecture x86_64
> collect2: ld returned 1 exit status
> 
> I'm going to guess that standard filters can't use code like this, and that my filter should reside inside of the VTK/Rendering folder and follow the examples in that folder.
> 
> Thanks,
> Sohail
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