#include <vtkCellArray.h>
#include <vtkSmartPointer.h>
#include <vtkPoints.h>
#include <vtkXMLPolyDataWriter.h>
#include <vtkPolyData.h>
#include <vtkTriangle.h>
int main(int argc, char *argv[])
{
//setup points (geometry)
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint ( 1.0, 0.0, 0.0 );
points->InsertNextPoint ( 0.0, 0.0, 0.0 );
points->InsertNextPoint ( 0.0, 1.0, 0.0 );
vtkSmartPointer<vtkCellArray> triangles = vtkSmartPointer<vtkCellArray>::New();
//create a triangle on the three points in the polydata
vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
//Unfortunately in this simple example the following lines are ambiguous.
//The first 0 is the index of the triangle vertex which is ALWAYS 0-2.
//The second 0 is the index into the point (geometry) array, so this can range from 0-(NumPoints-1)
//i.e. a more general statement is triangle->GetPointIds()->SetId(0, PointId);
triangle->GetPointIds()->SetId ( 0, 0 );
triangle->GetPointIds()->SetId ( 1, 1 );
triangle->GetPointIds()->SetId ( 2, 2 );
//add the triangle to the list of triangles (in this case there is only 1)
triangles->InsertNextCell ( triangle );
//create a polydata object
vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
//add the geometry and topology to the polydata
polydata->SetPoints ( points );
polydata->SetPolys ( triangles );
//write the polydata to a file
vtkSmartPointer<vtkXMLPolyDataWriter> writer = vtkSmartPointer<vtkXMLPolyDataWriter>::New();
writer->SetFileName ( "Triangle.vtp" );
writer->SetInput ( polydata );
writer->Write();
return EXIT_SUCCESS;
}