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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0000370 | Old ParaView Bugs | public | 2003-11-12 11:32 | 2004-01-20 10:48 | |||||||||
| Reporter | David Thompson | ||||||||||||
| Assigned To | Charles Law | ||||||||||||
| Priority | low | Severity | minor | Reproducibility | always | ||||||||
| Status | assigned | Resolution | open | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Summary | 0000370: Random Vectors filter not piece invariant | ||||||||||||
| Description | In a parallel job, the Random Vectors filter will assign different random values to the same vertex on different nodes. If you then use a Warp filter, the warped geometry will have discontinuities that a serial job would not have. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
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| Notes | |
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(0000362) Berk Geveci (administrator) 2003-12-18 13:57 |
We probably need a pbrownianpoints |
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(0000518) Ken Martin (reporter) 2004-01-20 10:48 |
Probably should use perlin noise as the random source and use the coordinate of the point as the input to the Perlin Noise. (or something like that) |
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