Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
vpgl_adjust_lsqrThe 3-d offset and scale parameters of rational cameras typically must be adjusted to compensate for errors in geographic alignment
vpgl_affine_camera< T >
vpgl_affine_camera_computeBasic least squares solution for an affine camera given corresponding world and image points
vpgl_affine_fundamental_matrix< T >
vpgl_affine_rectification
vpgl_ba_fixed_k_lsqrClass for bundle adjustment with fixed intrinsic parameters
vpgl_backproject
vpgl_bundle_adjustStatic functions for bundle adjustment
vpgl_bundle_adjust_lsqrBase class bundle adjustment sparse least squares function
vpgl_calibration_matrix< T >A class representing the "K" matrix of a perspective camera matrix as described in
vpgl_cam_trans_search_lsqrThis algorithm finds a set of minimum translations that registers the input set of images using multiple correspondences e.g
vpgl_camera< T >
vpgl_camera_homographies
vpgl_em_compute_5_point< T >
vpgl_em_compute_5_point_ransac< T >
vpgl_essential_matrix< T >
vpgl_fm_compute_2_point
vpgl_fm_compute_7_point
vpgl_fm_compute_8_point
vpgl_fundamental_matrix< T >
vpgl_generic_camera< T >
vpgl_generic_camera_convertVarious methods for converting to a generic camera
vpgl_geo_camera
vpgl_invmap_cost_function
vpgl_lens_distortion< T >Forward declare vgl_homg_point_2d<T> and vgl_vector_2d<T>
vpgl_local_rational_camera< T >
vpgl_lvcs
vpgl_nitf_rational_camera
vpgl_optimize_camera
vpgl_orientation_lsqrThis class optimizes the rotation of a perspective camera given an initial estimate and a known internal calibration and position
vpgl_orientation_position_calibration_lsqrThis class optimizes the rotation/translation/calibration of a perspective camera given an initial estimate
vpgl_orientation_position_lsqrThis class optimizes the rotation/translation of a perspective camera given an initial estimate and a known internal calibration
vpgl_ortho_procrustesSolve orthogonal Procrustes problem
vpgl_perspective_camera< T >This class implements the perspective camera class as described in Hartley & Zisserman as a finite camera
vpgl_perspective_camera_computeVarious methods for computing a perspective camera
vpgl_perspective_camera_convertVarious methods for computing a perspective camera
vpgl_poly_radial_distortion< T, n >A class for nth order polynomial radial lens distortion
vpgl_proj_camera< T >
vpgl_proj_camera_computeBasic least squares solution for a general projective camera given corresponding world and image points
vpgl_proj_camera_convertBasic least squares solution for a general projective camera given corresponding world and image points
vpgl_radial_distortion< T >A base class for radial lens distortions
vpgl_rational_adjust
vpgl_rational_adjust_multiple_pts
vpgl_rational_adjust_onept
vpgl_rational_camera< T >
vpgl_ray
vpgl_ray_intersect
vpgl_ray_intersect_lsqrThe image offsets of rational cameras typically must be adjusted to compensate for errors in geographic alignment
vpgl_scale_offset< T >
vpgl_triangulate_points
vpgl_utm
vpgl_z_search_lsqrThe image offsets of rational cameras typically must be adjusted to compensate for errors in geographic alignment