<div dir="ltr">Hi Marco,<div><br></div><div>The JOGL is the only component that can work on mac. I'm not sure they are much better than when they get out in VTK 6. </div><div>The tricky part may be if you do interactive widgets but truly you need to do a validation on your end through the various platform to be sure.</div><div>I'm don't know how much the code is used by the community.</div><div><br></div><div>HTH,</div><div><br></div><div>Seb</div></div><br><div class="gmail_quote"><div dir="ltr">On Mon, Nov 12, 2018 at 9:15 AM Marco Sambin <<a href="mailto:m.sambin@gmail.com">m.sambin@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi VTK experts.<div><br><div>I am starting a development requiring some VTK-based 3D rendering from within a Java desktop application, and in particular inside a panel embedded into the GUI of this Java application.</div><div>This application will need to work at least on Windows, Mac OS, and Linux.</div><div>Will using JOGL-based rendering components be the best option for my task?</div><div><br>Are JOGL-based rendering components reliable and robust enough with the current version of VTK?</div><div><br></div><div>I made some JOGL-related tests with VTK some years ago (using VTK 6), but at that time I ended up using vtkCanvas-derived rendering components in my application (which required compatibility with Windows OS only), since JOGL-based components had some issues (I do not recall exactly, but I seem to remember there were issues related to the size of the viewport...).</div><div>So, I was wondering if JOGL-based rendering components are now more robust and reliable with the current version of VTK, or if there are other preferable options.</div><div><br></div><div>Thanks in advance for your feedback.</div><div><br></div><div>Best regards,</div><div><br></div><div>Marco Sambin</div><div><br></div></div></div>
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