<div dir="ltr"><div class="markdown-here-wrapper" style="font-family:"Lucida Sans",Cantarell,Verdana,sans-serif;color:rgb(11,83,148)"><p style="margin:0px 0px 1.2em!important">Hi Pato,</p>
<p style="margin:0px 0px 1.2em!important">You need to use <code style="font-size:0.95em;font-family:Consolas,Inconsolata,Courier,monospace;margin:0px 0.15em;padding:0px 0.3em;white-space:pre-wrap;border:1px solid rgb(218,218,218);background-color:rgb(232,232,232);border-radius:3px;display:inline">vtkRenderer::SetUseDepthPeeling(true)</code> along with <code style="font-size:0.95em;font-family:Consolas,Inconsolata,Courier,monospace;margin:0px 0.15em;padding:0px 0.3em;white-space:pre-wrap;border:1px solid rgb(218,218,218);background-color:rgb(232,232,232);border-radius:3px;display:inline">vtkRenderer::SetUseDepthPeelingForVolumes(true)</code>.</p>
<p style="margin:0px 0px 1.2em!important">We have a test for this sort of thing - <code style="font-size:0.95em;font-family:Consolas,Inconsolata,Courier,monospace;margin:0px 0.15em;padding:0px 0.3em;white-space:pre-wrap;border:1px solid rgb(218,218,218);background-color:rgb(232,232,232);border-radius:3px;display:inline">TestGPURayCastDepthPeelingTransVol</code> that renders two translucent spheres (polydata) and a volume (vase). See the image below:</p>
<p style="margin:0px 0px 1.2em!important"><img src="https://www.vtk.org/files/ExternalData/SHA512/92f1824034e4519f239ff41499b307c9c4e06b1238fca9f40cb62a618f2d7f1d1d2c2f075a2d27031734d3eed926baeeeda1da942ecc30e77d31000bc8279d84" alt="TestGPURayCastDepthPeelingTransVol"></p>
<div title="MDH:SGkgUGF0byw8ZGl2Pjxicj48L2Rpdj48ZGl2PllvdSBuZWVkIHRvIHVzZSBgdnRrUmVuZGVyZXI6
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NzdkMzEwMDBiYzgyNzlkODQiPmh0dHBzOi8vd3d3LnZ0ay5vcmcvZmlsZXMvRXh0ZXJuYWxEYXRh
L1NIQTUxMi85MmYxODI0MDM0ZTQ1MTlmMjM5ZmY0MTQ5OWIzMDdjOWM0ZTA2YjEyMzhmY2E5ZjQw
Y2I2MmE2MThmMmQ3ZjFkMWQyYzJmMDc1YTJkMjcwMzE3MzRkM2VlZDkyNmJhZWVlZGExZGE5NDJl
Y2MzMGU3N2QzMTAwMGJjODI3OWQ4NDwvYT4pPC9kaXY+PGRpdj48YnI+PC9kaXY+" style="height:0;width:0;max-height:0;max-width:0;overflow:hidden;font-size:0em;padding:0;margin:0"></div></div></div><br><div class="gmail_quote"><div dir="ltr">On Tue, Oct 23, 2018 at 2:05 PM Pato Sandana <<a href="mailto:patricio.sandana@synopsys.com">patricio.sandana@synopsys.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<p class="MsoNormal">Hi Elvis and Ken,<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Thanks for the help. What it seems to start to work for me, is to use layered renderers: using two renderers, and using the first for my volume and the second for the plane. Currently I’m dealing with the depth buffer definition as I couldn’t
find its definition yet in VTK code, but so far, I could draw some extent of the translucent plane in front and the other back.<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">I think that by fixing the depth buffer definition in my code, I would be able to mimic this behavior. I will poke you again if I succeed.<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Cheers,<u></u><u></u></p>
<p class="MsoNormal">Pato<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal"><b>From:</b> Ken Martin <<a href="mailto:ken.martin@kitware.com" target="_blank">ken.martin@kitware.com</a>> <br>
<b>Sent:</b> Tuesday, October 23, 2018 2:41 PM<br>
<b>To:</b> Elvis Stansvik <<a href="mailto:elvis.stansvik@orexplore.com" target="_blank">elvis.stansvik@orexplore.com</a>><br>
<b>Cc:</b> <a href="mailto:patricio.sandana@synopsys.com" target="_blank">patricio.sandana@synopsys.com</a>; <a href="mailto:vtkusers@public.kitware.com" target="_blank">vtkusers@public.kitware.com</a><br>
<b>Subject:</b> Re: [vtkusers] Drawing custom image with depth buffer and a translucent plane<u></u><u></u></p></div></div><div lang="EN-US" link="blue" vlink="purple"><div class="m_-3782503645304609497WordSection1">
<p class="MsoNormal"><u></u> <u></u></p>
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<p class="MsoNormal">Maybe from vtkRenderer.h<u></u><u></u></p>
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<p class="MsoNormal"><u></u> <u></u></p>
</div>
<div>
<p class="MsoNormal">/**<br>
* This flag is on and the GPU supports it, depth-peel volumes along with<br>
* the translucent geometry. Only supported on OpenGL2 with dual-depth<br>
* peeling. Default is false.<br>
*/<br>
vtkSetMacro(UseDepthPeelingForVolumes, bool)<br>
vtkGetMacro(UseDepthPeelingForVolumes, bool)<br>
vtkBooleanMacro(UseDepthPeelingForVolumes, bool)<u></u><u></u></p>
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<p class="MsoNormal"><u></u> <u></u></p>
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<p class="MsoNormal"><u></u> <u></u></p>
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<p class="MsoNormal"><u></u> <u></u></p>
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<p class="MsoNormal">On Tue, Oct 23, 2018 at 1:32 PM, Elvis Stansvik <<a href="mailto:elvis.stansvik@orexplore.com" target="_blank">elvis.stansvik@orexplore.com</a>> wrote:<u></u><u></u></p>
</div></div></div></div><div lang="EN-US" link="blue" vlink="purple"><div class="m_-3782503645304609497WordSection1"><div><div><blockquote style="border:none;border-left:solid #cccccc 1.0pt;padding:0in 0in 0in 6.0pt;margin-left:4.8pt;margin-right:0in">
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<p class="MsoNormal">I believe this is a limitation of VTK. Translucent polygonal geometry with opacity != 1.0 can't be rendered intersected with a volume other than in a back-to-front or front-to-back manner.<u></u><u></u></p>
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<p class="MsoNormal"><u></u> <u></u></p>
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<p class="MsoNormal">Someone correct me if I'm wrong (we'd also very much like to be able to do this).<u></u><u></u></p>
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<p class="MsoNormal"><u></u> <u></u></p>
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<p class="MsoNormal">Elvis<u></u><u></u></p>
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<p class="MsoNormal"><u></u> <u></u></p>
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<p class="MsoNormal">Den fre 12 okt. 2018 kl 22:20 skrev Pato Sandana <<a href="mailto:patricio.sandana@synopsys.com" target="_blank">patricio.sandana@synopsys.com</a>>:<u></u><u></u></p>
</div>
</div></blockquote></div></div></div></div><div lang="EN-US" link="blue" vlink="purple"><div class="m_-3782503645304609497WordSection1"><div><div><blockquote style="border:none;border-left:solid #cccccc 1.0pt;padding:0in 0in 0in 6.0pt;margin-left:4.8pt;margin-right:0in"><div><blockquote style="border:none;border-left:solid #cccccc 1.0pt;padding:0in 0in 0in 6.0pt;margin-left:4.8pt;margin-right:0in">
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<p class="MsoNormal">Hi Everyone,<u></u><u></u></p>
<p class="MsoNormal"> <u></u><u></u></p>
<p class="MsoNormal">I’m trying to draw a vtkVolume and a vtkPlaneWidget both intersecting and the vtkPlaneWidget is translucent. I cannot achieve that, either the plane is totally behind or front.<u></u><u></u></p>
<p class="MsoNormal"> <u></u><u></u></p>
<p class="MsoNormal">For a vtkActor with the same box extent this works.<u></u><u></u></p>
<p class="MsoNormal"> <u></u><u></u></p>
<p class="MsoNormal">I tried to get the z-buffer from the context using vtkRenderer::GetZbufferData() method, but I only get 1s. (Is this correct?)<u></u><u></u></p>
<p class="MsoNormal">I also tried to write the z-buffer data I got with vtkRenderer::SetZbuferData() method, but the plane is still behind.<u></u><u></u></p>
<p class="MsoNormal"> <u></u><u></u></p>
<p class="MsoNormal">Any hints how to achieve this? Thanks in advance.<u></u><u></u></p>
<p class="MsoNormal"> <u></u><u></u></p>
<p class="MsoNormal">Regards,<u></u><u></u></p>
<p class="MsoNormal"><b> </b><u></u><u></u></p>
<p class="MsoNormal"><b>Pato Sandaña</b><u></u><u></u></p>
<p class="MsoNormal">TCAD Senior R&D Engineer<u></u><u></u></p>
<p class="MsoNormal">Synopsys Inc. – Santiago, Chile<u></u><u></u></p>
<p class="MsoNormal"><u></u><u></u></p>
<p class="MsoNormal"> <u></u><u></u></p>
<p class="MsoNormal"> <u></u><u></u></p>
</div>
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