<div dir="ltr">nice!<div><br clear="all"><div><div dir="ltr" class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div>David E DeMarle<br>Kitware, Inc.<br>Principal Engineer<br>21 Corporate Drive<br>Clifton Park, NY 12065-8662<br>Phone: 518-881-4909</div></div></div></div></div></div><br></div></div><br><div class="gmail_quote"><div dir="ltr">On Thu, Aug 30, 2018 at 11:02 AM Ken Martin <<a href="mailto:ken.martin@kitware.com">ken.martin@kitware.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div>I believe it is implemented. Look at <a href="https://gitlab.kitware.com/vtk/vtk/blob/master/Rendering/OpenGL2/Testing/Cxx/TestMultiTexturing.cxx" target="_blank">https://gitlab.kitware.com/vtk/vtk/blob/master/Rendering/OpenGL2/Testing/Cxx/TestMultiTexturing.cxx</a> for an example.<br></div><br></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Aug 30, 2018 at 10:56 AM, David E DeMarle <span dir="ltr"><<a href="mailto:dave.demarle@kitware.com" target="_blank">dave.demarle@kitware.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">I think this is not yet supported without custom code.<div><a class="gmail_plusreply" id="m_1077918717328921288m_3308127772073822229m_-6950319483889506923plusReplyChip-0" href="mailto:ken.martin@kitware.com" target="_blank">@Ken Martin</a> did you get around to implementing this yet? I agree it will be a useful feature.<div><br></div><div>Many obj files expect it, and our reader does now at least read all of the texture coordinate arrays. In the ospray side I have an imperfect solution in which the texture coordinates are melded, but only there only set is active on any given polygon.<br><div><br clear="all"><div><div dir="ltr" class="m_1077918717328921288m_3308127772073822229m_-6950319483889506923gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div>David E DeMarle<br>Kitware, Inc.<br>Principal Engineer<br><a href="https://maps.google.com/?q=21+Corporate+Drive+Clifton+Park,+NY+12065&entry=gmail&source=g" target="_blank">21 Corporate Drive</a><br><a href="https://maps.google.com/?q=21+Corporate+Drive+Clifton+Park,+NY+12065&entry=gmail&source=g" target="_blank">Clifton Park, NY 12065</a>-8662<br>Phone: 518-881-4909</div></div></div></div></div></div><br></div></div></div></div><br><div class="gmail_quote"><div dir="ltr">On Thu, Aug 30, 2018 at 9:52 AM Patrick Bergeron <<a href="mailto:pbergeron@spiria.com" target="_blank">pbergeron@spiria.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<p style="margin-top:0;margin-bottom:0">Sorry if this seems kind of obvious to some, but I've been searching and could not find an answer.</p>
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<p style="margin-top:0;margin-bottom:0">How can I specify multiple texture maps, and multiple texture coordinates, on polydata?</p>
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</blockquote></div><br><br clear="all"><br>-- <br><div class="m_1077918717328921288gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div>Ken Martin PhD<div>Distinguished Engineer<br><span style="font-size:12.8px">Kitware Inc.</span><br></div><div>101 East Weaver Street<br>Carrboro, North Carolina<br>
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