<div dir="ltr"><div>After digging around a bit I figured out how to solve the problem, the complete script with a working version is attached. In short the vtkRenderWindowInteractor::<wbr>FindPokedRenderer always returns a renderer regardless of the Set/GetInteractive state. Therefore, I created a "background" renderer with layer 0 with the others on layer 1. Using SetInteractive(False) on the two layer 1 renders that causes the background to be the fallback renderer for the interactor, which produces the desired behavior.</div><div><br></div><div>Thanks to anyone who might of took time to look at my problem.<br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Jun 20, 2018 at 9:13 AM, Slaughter, Andrew E <span dir="ltr"><<a href="mailto:andrew.slaughter@inl.gov" target="_blank">andrew.slaughter@inl.gov</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div><div>I am creating an application that will require the user to "activate" an object prior to being able to manipulate it via mouse movements. The attached script is simple (python2.7;vtk7.1;MacOS10.13.<wbr>4) demonstration with two renderers (left and right). Pressing "t" toggles/highlights the contents.<br><br></div>However, when the left side is highlighted I can still interact with the right side. How can I disable the interaction for a particular renderer?<br><br></div>Thanks for the help,<br><br></div>Andrew<br></div>
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