[vtkusers] mouse coordinates from a 3d volume with wrong y
lasso at queensu.ca
Wed Mar 20 09:25:15 EDT 2019
Would you mind posting your question to https://discourse.vtk.org<https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fdiscourse.vtk.org&data=02%7C01%7Classo%40queensu.ca%7C5304536c0989415fbbc908d6ac81b86e%7Cd61ecb3b38b142d582c4efb2838b925c%7C1%7C0%7C636886070474774650&sdata=lun%2BrDG1HY0uvG2whuSD8ErGkAwmr0Vl2a7iBriy%2BdQ%3D&reserved=0>? Community support for VTK is transitioning to that forum, and you are more likely to get an answer there.
From: vtkusers <vtkusers-bounces at vtk.org> On Behalf Of Esmeralda Ruiz
Sent: Wednesday, March 20, 2019 8:55 AM
To: vtkusers at vtk.org
Subject: [vtkusers] mouse coordinates from a 3d volume with wrong y
I want to get the positions of a volume using the mouse for segmentation. But the y coordinate is wrong. I only get the x and z fine but the depth (y) is not correct. I use this code to get the position. Is there any way to obtain the slice (y position)
// Get the location of the click (in window coordinates)
int* pos = this->GetInteractor()->GetEventPosition();
vtkSmartPointer<vtkCellPicker> picker =
// Pick from this location.
picker->Pick(pos, pos, 0, global_renderer);
double* worldPosition = picker->GetPickPosition();
std::cout << "Cell id is: " << picker->GetCellId() << std::endl;
if (picker->GetCellId() != -1)
std::cout << "Pick position is: " << worldPosition << " " << worldPosition
<< " " << worldPosition << endl;
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