[vtkusers] the New QVTKOpenGLWidget
mathieu.westphal at kitware.com
Mon Sep 24 04:03:37 EDT 2018
This is down to Qt developpers only, see this 2013 change :
And associated code :
QTabWidget will never force it to be a native widget though and even if it
was, you will be informed as we do put a QVTKOpenGLWidget in a QTabWidget
My Advice is to use the new QVTKOpenGLWidget in your case.
On Fri, Sep 21, 2018 at 6:48 PM Elvis Stansvik <elvis.stansvik at orexplore.com>
> Den tors 23 aug. 2018 11:09Mathieu Westphal <mathieu.westphal at kitware.com>
>> Hello list,
>> If you are working on a VTK/Qt application this information should
>> interest you.
>> Sometime ago, a new QVTKOpenGLWidget implementation has been added to
>> VTK, while the old one has been moved to QVTKOpenGLSimpleWidget.
>> The last fixes for this change have just been merged, so make sure to use
>> VTK master to test this.
>> *1. Why is there a new widget and what does it do ?*
>> We have been having some issues reported for the old widget, and the old
>> widget could not support quad buffer stereo rendering by design.
>> Has it is a needed feature in ParaView, a reimplementation was necessary.
>> This new widget fix most of the reported issues with the old widget as well
>> as adding stereo support.
>> *2. Why keeping the old widget around then ?*
>> Due to Qt limitations, this new implementation does not support very well
>> being a native widget.
>> But native widget are sometimes mandatory, for example within QScrollArea
>> and QMDIArea, so the
> Do you know what other containers apart from QScrollArea will require
> native widget? Will QTabWidget?
> Asking because we are planning to possibly put one of our VTK views in a
> tab widget, but would really like to benefit from some of the improvements
> in the new VTK widget (respect for fractional device pixel ratio mostly).
> If tab widget will require native, then I should really brush up an old MR
> of mine that fixes fractional device pixel ratio in the "old" native
> widget. I should do this anyway of course, but now I've heard that 8.2
> might be around the corner, making it more urgent to do that asap.
> QVTKOpenGLSimpleWidget should be used when in needs of VTK rendering in
>> the contact of Qt native widget.
>> Also it allows users to switch back to the old widget if necessary.
>> *3. I'm not sure what native widgets are, what should I do in my
>> application ?*
>> Here are the different situation :
>> 1. Your Qt application only uses a central QVTKOpenGLWidget for
>> -> Nothing to do, just build with last master and make sure all is
>> working well
>> 2. Your Qt application only uses QVTKOpenGLWidget within QScrollArea
>> or QMDIArea, or manually set widgets to be native and you are not
>> interested by stereo rendering.
>> -> Change all your QVTKOpenGLWidget to QVTKOpenGLSimpleWidget and
>> you are good to go
>> 3. Your application uses a non-native QVTKOpenGLWidget for rendering
>> as well as native QVTKOpenGLWidget for rendering (eg: ParaView, with the
>> central rendering widget and the color map editor rendering widget in
>> scroll areas) :
>> -> Use QVTKOpenGLWidget for non-native widgets and
>> QVTKOpenGLSimpleWidget for native ones. The later will never support stereo.
>> *4. I followed your recommendation but I see some strange
>> stuff/bugs/rendering issues*
>> Even if this new class has been tested extensively and will be used in
>> the next ParaView release, It may still contains some issues. Feel free to
>> discuss them in this mailing list or on our gitlab
>> Best regards,
>> Mathieu Westphal
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