[vtkusers] Failed to get wglChoosePixelFormatARB on VM
Jesse Kinross-Smith
Jesse.Kinross-Smith at bentley.com
Tue May 22 02:56:55 EDT 2018
So it looks like Microsoft’s VM’s only support OpenGL 1.1, and of course our library is built using OpenGL2.
Somehow I thought there’d be a fallback option in case it wasn’t supported, but this doesn’t seem to be the case.
☹
Jesse
--
Jesse Kinross-Smith
Senior Software Engineer - BSW
Bentley Systems, Fremantle
From: Todd Martin [mailto:nztoddler at yahoo.com]
Sent: Tuesday, 22 May 2018 1:56 PM
To: vtk <vtkusers at vtk.org>; Jesse Kinross-Smith <Jesse.Kinross-Smith at bentley.com>
Subject: Re: [vtkusers] Failed to get wglChoosePixelFormatARB on VM
Did you install GLEW on the virtual machine?
Todd Martin, Ph.D.
Freelance Engineer/Software Architect.
On Tuesday, May 22, 2018, 5:33:53 PM GMT+12, Jesse Kinross-Smith <Jesse.Kinross-Smith at bentley.com<mailto:Jesse.Kinross-Smith at bentley.com>> wrote:
Getting the following errors when testing our app with VTK rendering on a Hyper-V virtual machine (works great on my laptop though):
ERROR: In C:\hg\sharedlibs\VTK-8.1.0\Rendering\OpenGL2\vtkWin32OpenGLRenderWindow.cxx, line 685
vtkWin32OpenGLRenderWindow (000001D110ADE9F0): failed to get wglChoosePixelFormatARB
ERROR: In C:\hg\sharedlibs\VTK-8.1.0\Rendering\OpenGL2\vtkWin32OpenGLRenderWindow.cxx, line 769
vtkWin32OpenGLRenderWindow (000001D110ADE9F0): failed to get valid pixel format.
ERROR: In C:\hg\sharedlibs\VTK-8.1.0\Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 785
vtkWin32OpenGLRenderWindow (000001D110ADE9F0): GLEW could not be initialized.
We’re using the vtkMFCWindow class and I don’t see any fallback options anywhere.
Is there any way this can default to software rendering on low end machines like this?
Jesse
--
Jesse Kinross-Smith
Senior Software Engineer - BSW
Bentley Systems, Fremantle
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