[vtkusers] VTK Medical example
SalaheddineSTA
saleh.sta at live.fr
Wed May 2 11:21:28 EDT 2018
Hello, i have tried to use medical example with another dataset(DICOM images
not .Raw), but what i see is a strange module ? please can anyone help me ?
the mhd file i use :
--------------------------
ObjectType = Image
NDims = 3
BinaryData = True
BinaryDataByteOrderMSB = False
ElementSpacing = 1 1 3
ITK_InputFilterName = MetaImageIO
DimSize = 256 256 94
ElementType = MET_USHORT
ElementDataFile = MR0000%02d 0 31 1
------------------------------
the vtk c++ code :
------------------------------------
// testMedicalVTK.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "vtkAutoInit.h"
VTK_MODULE_INIT(vtkRenderingOpenGL2); // VTK was built with
vtkRenderingOpenGL2
VTK_MODULE_INIT(vtkInteractionStyle);
#define vtkRenderingCore_AUTOINIT 2(vtkRenderingOpenGL2,
vtkInteractionStyle)
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkMarchingCubes.h>
#include <vtkMetaImageReader.h>
#include <vtkNamedColors.h>
#include <vtkOutlineFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkStripper.h>
int main()
{
/*if (argc < 2)
{
cout << "Usage: " << argv[0] << " file.mhd" << endl;
return EXIT_FAILURE;
}*/
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
// Set the colors.
unsigned char skinColor[4]= { 255, 125, 64,255 };
colors->SetColor("SkinColor", skinColor);
unsigned char bkg[4]={ 51, 77, 102, 255 };
colors->SetColor("BkgColor", bkg);
// Create the renderer, the render window, and the interactor. The
renderer
// draws into the render window, the interactor enables mouse- and
// keyboard-based interaction with the data within the render
window.
//
vtkSmartPointer<vtkRenderer> aRenderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renWin =
vtkSmartPointer<vtkRenderWindow>::New();
renWin->AddRenderer(aRenderer);
vtkSmartPointer<vtkRenderWindowInteractor> iren =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
iren->SetRenderWindow(renWin);
// The following reader is used to read a series of 2D slices
(images)
// that compose the volume. The slice dimensions are set, and the
// pixel spacing. The data Endianness must also be specified. The
reader
// uses the FilePrefix in combination with the slice number to
construct
// filenames using the format FilePrefix.%d. (In this case the
FilePrefix
// is the root name of the file: quarter.)
vtkSmartPointer<vtkMetaImageReader> reader =
vtkSmartPointer<vtkMetaImageReader>::New();
reader->SetFileName("C:\\Users\\usr\\Desktop\\SE000002\\img.mhd");
// An isosurface, or contour value of 500 is known to correspond to
the
// skin of the patient.
// The triangle stripper is used to create triangle strips from the
// isosurface; these render much faster on many systems.
vtkSmartPointer<vtkMarchingCubes> skinExtractor =
vtkSmartPointer<vtkMarchingCubes>::New();
skinExtractor->SetInputConnection(reader->GetOutputPort());
skinExtractor->SetValue(0, 500);
vtkSmartPointer<vtkStripper> skinStripper =
vtkSmartPointer<vtkStripper>::New();
skinStripper->SetInputConnection(skinExtractor->GetOutputPort());
vtkSmartPointer<vtkPolyDataMapper> skinMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
skinMapper->SetInputConnection(skinStripper->GetOutputPort());
skinMapper->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> skin =
vtkSmartPointer<vtkActor>::New();
skin->SetMapper(skinMapper);
skin->GetProperty()->SetDiffuseColor(colors->GetColor3d("SkinColor").GetData());
skin->GetProperty()->SetSpecular(.3);
skin->GetProperty()->SetSpecularPower(20);
skin->GetProperty()->SetOpacity(1);
// An isosurface, or contour value of 1150 is known to correspond to
the
// bone of the patient.
// The triangle stripper is used to create triangle strips from the
// isosurface; these render much faster on may systems.
vtkSmartPointer<vtkMarchingCubes> boneExtractor =
vtkSmartPointer<vtkMarchingCubes>::New();
boneExtractor->SetInputConnection(reader->GetOutputPort());
boneExtractor->SetValue(0, 1150);
vtkSmartPointer<vtkStripper> boneStripper =
vtkSmartPointer<vtkStripper>::New();
boneStripper->SetInputConnection(boneExtractor->GetOutputPort());
vtkSmartPointer<vtkPolyDataMapper> boneMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
boneMapper->SetInputConnection(boneStripper->GetOutputPort());
boneMapper->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> bone =
vtkSmartPointer<vtkActor>::New();
bone->SetMapper(boneMapper);
bone->GetProperty()->SetDiffuseColor(colors->GetColor3d("Ivory").GetData());
// An outline provides context around the data.
//
vtkSmartPointer<vtkOutlineFilter> outlineData =
vtkSmartPointer<vtkOutlineFilter>::New();
outlineData->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkPolyDataMapper> mapOutline =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapOutline->SetInputConnection(outlineData->GetOutputPort());
vtkSmartPointer<vtkActor> outline =
vtkSmartPointer<vtkActor>::New();
outline->SetMapper(mapOutline);
outline->GetProperty()->SetColor(colors->GetColor3d("Yellow").GetData());
// It is convenient to create an initial view of the data. The
FocalPoint
// and Position form a vector direction. Later on (ResetCamera()
method)
// this vector is used to position the camera to look at the data in
// this direction.
vtkSmartPointer<vtkCamera> aCamera =
vtkSmartPointer<vtkCamera>::New();
aCamera->SetViewUp(0, 0, -1);
aCamera->SetPosition(0, -1, 0);
aCamera->SetFocalPoint(0, 0, 0);
aCamera->ComputeViewPlaneNormal();
aCamera->Azimuth(30.0);
aCamera->Elevation(30.0);
// Actors are added to the renderer. An initial camera view is
created.
// The Dolly() method moves the camera towards the FocalPoint,
// thereby enlarging the image.
//aRenderer->AddActor(outline);
aRenderer->AddActor(skin);
aRenderer->AddActor(bone);
aRenderer->SetActiveCamera(aCamera);
aRenderer->ResetCamera();
aCamera->Dolly(1.5);
// Set a background color for the renderer and set the size of the
// render window (expressed in pixels).
aRenderer->SetBackground(colors->GetColor3d("BkgColor").GetData());
renWin->SetSize(640, 480);
// Note that when camera movement occurs (as it does in the Dolly()
// method), the clipping planes often need adjusting. Clipping
planes
// consist of two planes: near and far along the view direction. The
// near plane clips out objects in front of the plane; the far plane
// clips out objects behind the plane. This way only what is drawn
// between the planes is actually rendered.
aRenderer->ResetCameraClippingRange();
// Initialize the event loop and then start it.
iren->Initialize();
iren->Start();
return EXIT_SUCCESS;
return 0;
}
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