[vtkusers] Why does not OnMouseMove() event work?
pnt1614
minpu.code at gmail.com
Thu Mar 29 06:58:23 EDT 2018
I follow an example
(https://www.vtk.org/Wiki/VTK/Examples/Cxx/Picking/HighlightPickedActor) to
highlight a picked actor. Now I want to extend it by overriding the
OnMouseMoveEvent() function with the following code. But a hovered actor's
color is not changed.
class MouseInteractorHighLightActor : public
vtkInteractorStyleTrackballCamera
{
public:
static MouseInteractorHighLightActor* New();
vtkTypeMacro(MouseInteractorHighLightActor,
vtkInteractorStyleTrackballCamera);
MouseInteractorHighLightActor()
{
LastPickedActor = NULL;
LastPickedProperty = vtkProperty::New();
}
virtual ~MouseInteractorHighLightActor()
{
LastPickedProperty->Delete();
}
virtual void OnLeftButtonDown()
{
int* clickPos = this->GetInteractor()->GetEventPosition();
// Pick from this location.
vtkSmartPointer<vtkPropPicker> picker =
vtkSmartPointer<vtkPropPicker>::New();
picker->Pick(clickPos[0], clickPos[1], 0, this->GetDefaultRenderer());
// If we picked something before, reset its property
if (this->LastPickedActor)
{
this->LastPickedActor->GetProperty()->DeepCopy(this->LastPickedProperty);
}
this->LastPickedActor = picker->GetActor();
if (this->LastPickedActor)
{
// Save the property of the picked actor so that we can
// restore it next time
this->LastPickedProperty->DeepCopy(this->LastPickedActor->GetProperty());
// Highlight the picked actor by changing its properties
this->LastPickedActor->GetProperty()->SetColor(1.0, 0.0, 0.0);
this->LastPickedActor->GetProperty()->SetDiffuse(1.0);
this->LastPickedActor->GetProperty()->SetSpecular(0.0);
}
// Forward events
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
private:
vtkActor *LastPickedActor;
vtkProperty *LastPickedProperty;
};
vtkStandardNewMacro(MouseInteractorHighLightActor);
//....
int numberOfSpheres = 10;
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
m_vtkWindow->GetRenderers()->GetFirstRenderer();
m_vtkWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
m_vtkWindow->GetInteractor();
// Set the custom type to use for interaction.
vtkSmartPointer<MouseInteractorHighLightActor> style =
vtkSmartPointer<MouseInteractorHighLightActor>::New();
style->SetDefaultRenderer(renderer);
renderWindowInteractor->SetInteractorStyle(style);
for (int i = 0; i < numberOfSpheres; ++i)
{
vtkSmartPointer<vtkSphereSource> source =
vtkSmartPointer<vtkSphereSource>::New();
double x, y, z, radius;
x = vtkMath::Random(-5, 5);
y = vtkMath::Random(-5, 5);
z = vtkMath::Random(-5, 5);
radius = vtkMath::Random(.5, 1.0);
source->SetRadius(radius);
source->SetCenter(x, y, z);
source->SetPhiResolution(11);
source->SetThetaResolution(21);
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(source->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
double r, g, b;
r = vtkMath::Random(.4, 1.0);
g = vtkMath::Random(.4, 1.0);
b = vtkMath::Random(.4, 1.0);
actor->GetProperty()->SetDiffuseColor(r, g, b);
actor->GetProperty()->SetDiffuse(.8);
actor->GetProperty()->SetSpecular(.5);
actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0);
actor->GetProperty()->SetSpecularPower(30.0);
renderer->AddActor(actor);
}
renderer->SetBackground(.3, .4, .5);
// Render and interact
m_vtkWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
Is there anyone experienced such a problem? Please, help me.
--
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