[vtkusers] offscreen rendering from gui application in vtk8/opengl2
pbergeron at spiria.com
Mon Jul 9 07:38:53 EDT 2018
The new OpenGL backend simply works differently than before.
The other thing you can try is to debug vtk to try to detect a context change and to re-initialize the graphics resources.
So when you switch Graphics contexts, they get destroyed and re created.
You may try this with shaders first since it is your immediate problem. But I might expect you’d have to do it with textures too at least.
Another way to get around it is to render into a different render target and read the contents of the image (if you can do with the same rendered size) by using a frame buffer object.
Sent from my iPhone
On Jul 9, 2018, at 07:23, Andreas Buykx <A.Buykx at dianafea.com<mailto:A.Buykx at dianafea.com>> wrote:
I had hoped I would not get this advice as it’s rather painful : we have heaps of actors and mappers with associated properties.
This used to work before, was that a lucky accident?
From: Patrick Bergeron <pbergeron at spiria.com<mailto:pbergeron at spiria.com>>
Sent: maandag 9 juli 2018 1:15
To: Andreas Buykx <A.Buykx at dianafea.com<mailto:A.Buykx at dianafea.com>>; 'vtkusers at public.kitware.com<mailto:vtkusers at public.kitware.com>' <vtkusers at public.kitware.com<mailto:vtkusers at public.kitware.com>>
Subject: Re: offscreen rendering from gui application in vtk8/opengl2
The actors and mappers use OpenGL resources that belong to an OpenGL context, but not all can be shared across multiple OpenGL contexts, especially if one context is software OpenGL (mesaGL?) and the other is not.
Maybe VTK should have a way to clone the renderer and all its contents to do this automatically, or find a way to share shaders across contexts too...
For now here is my recommendation, re-create your scene.
- Create a new render window
- Create a new renderer
- Get all actors in the renderer, and for each actor:
- Create a new actor
- Create a new mapper
- Set the new mapper to the new actor
- Get the input connection source of the mapper and set it to the new mapper
- Copy the actor's rendering property to the new actor
- Set the user transform of the old actor to the new actor.
Set the active camera from y9our old renderer to new renderer
Copy the lights too if necessary
I think that is it!
From: vtkusers <vtkusers-bounces at public.kitware.com<mailto:vtkusers-bounces at public.kitware.com>> on behalf of Andreas Buykx <A.Buykx at dianafea.com<mailto:A.Buykx at dianafea.com>>
Sent: July 9, 2018 3:42:27 AM
To: 'vtkusers at public.kitware.com<mailto:vtkusers at public.kitware.com>'
Subject: [vtkusers] offscreen rendering from gui application in vtk8/opengl2
We recently switched our FEA application from vtk7.1 and the OpenGL backend to using 8.1 and the new OpenGL2 backend.
With 7.1 we could make off-screen images from the gui application using a temporary off-screen render window, temporarily moving renderers from the GUI render window to the off-screen render window, render the image and then move all renderers back to the GUI render window.
With vtk8.1 and OpenGL2 this causes OpenGL errors.
I reproduced this with the attached script which on vtk8.1.1 and the current head leads to an openGL error:
ERROR: In path-to/VTK-master/Rendering/OpenGL2/vtkOpenGLPolyDataMapper.cxx, line 1814
vtkOpenGLPolyDataMapper (0x273dc00): failed after UpdateShader 1 OpenGL errors detected
0 : (1282) Invalid operation
When the script is run with a global off-screen render window things work out fine.
Is my approach wrong (temporary render window, moving renderers to it temporarily) or is this a bug?
Thanks for your help!
DIANA FEA BV
Software Developers and Analysis Consultants for Civil and Geotechnical Engineering
Delftechpark 19a, 2628XJ, Delft, The Netherlands
Tel: +31 88 34262 15 (Direct) │ Tel: +31 88 34262 00 (Switchboard) │ Fax: +31 88 34262 99
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