[vtkusers] vtkWarpVector/vtkGlyph3D array problem
Robby Aungst
robert.aungst at gmail.com
Fri Jan 5 10:48:51 EST 2018
Here's what it looks like after I create the poly data:
vtkPolyData (000000000FB4D290)
Debug: Off
Modified Time: 18815
Reference Count: 1
Registered Events: (none)
Information: 000000000FB3EDD0
Data Released: False
Global Release Data: Off
UpdateTime: 0
Field Data:
Debug: Off
Modified Time: 18719
Reference Count: 1
Registered Events: (none)
Number Of Arrays: 0
Number Of Components: 0
Number Of Tuples: 0
Number Of Points: 19
Number Of Cells: 0
Cell Data:
Debug: Off
Modified Time: 18811
Reference Count: 1
Registered Events:
Registered Observers:
vtkObserver (000000000FAFB950)
Event: 33
EventName: ModifiedEvent
Command: 000000000FB3ECE0
Priority: 0
Tag: 1
Number Of Arrays: 1
Array 0 name = objtypes2
Number Of Components: 1
Number Of Tuples: 19
Copy Tuple Flags: ( 1 1 1 1 1 0 1 1 )
Interpolate Flags: ( 1 1 1 1 1 0 0 1 )
Pass Through Flags: ( 1 1 1 1 1 1 1 1 )
Scalars: (none)
Vectors: (none)
Normals: (none)
TCoords: (none)
Tensors: (none)
GlobalIds: (none)
PedigreeIds: (none)
EdgeFlag: (none)
Point Data:
Debug: Off
Modified Time: 18814
Reference Count: 1
Registered Events:
Registered Observers:
vtkObserver (000000000FAFBB30)
Event: 33
EventName: ModifiedEvent
Command: 000000000FB3ECE0
Priority: 0
Tag: 1
Number Of Arrays: 2
Array 0 name = objtypes
Array 1 name = ZeroDColors
Number Of Components: 4
Number Of Tuples: 19
Copy Tuple Flags: ( 1 1 1 1 1 0 1 1 )
Interpolate Flags: ( 1 1 1 1 1 0 0 1 )
Pass Through Flags: ( 1 1 1 1 1 1 1 1 )
Scalars:
Debug: Off
Modified Time: 18771
Reference Count: 2
Registered Events: (none)
Name: ZeroDColors
Data type: unsigned char
Size: 93
MaxId: 56
NumberOfComponents: 3
Information: 000000000FB3ED80
Debug: Off
Modified Time: 18770
Reference Count: 1
Registered Events: (none)
Name: ZeroDColors
Number Of Components: 3
Number Of Tuples: 19
Size: 93
MaxId: 56
LookupTable: (none)
Vectors: (none)
Normals: (none)
TCoords: (none)
Tensors: (none)
GlobalIds: (none)
PedigreeIds: (none)
EdgeFlag: (none)
Bounds:
Xmin,Xmax: (-485.801, 63.3056)
Ymin,Ymax: (-54.0469, 53.9257)
Zmin,Zmax: (23.6906, 163.528)
Compute Time: 21365
Number Of Points: 19
Point Coordinates: 000000000FAED710
Locator: 0000000000000000
Number Of Vertices: 0
Number Of Lines: 0
Number Of Polygons: 0
Number Of Triangle Strips: 0
Number Of Pieces: 1
Piece: -1
Ghost Level: 0
Here's what it looks like after it passes through the vtkWarpVector (it's
now an unstructured grid instead of poly data, and the arrays are now
missing):
vtkWarpVector (000000000AAFAAB0)
Debug: Off
Modified Time: 21598
Reference Count: 2
Registered Events: (none)
Executive: 000000000A2DBCD0
ErrorCode: No error
Information: 000000000F697940
AbortExecute: Off
Progress: 1
Progress Text: (None)
Scale Factor: 10
vtkUnstructuredGrid (000000000FD7C8A0)
Debug: Off
Modified Time: 21553
Reference Count: 2
Registered Events: (none)
Information: 000000000FB43920
Data Released: False
Global Release Data: Off
UpdateTime: 21561
Field Data:
Debug: Off
Modified Time: 21543
Reference Count: 1
Registered Events: (none)
Number Of Arrays: 0
Number Of Components: 0
Number Of Tuples: 0
Number Of Points: 0
Number Of Cells: 0
Cell Data:
Debug: Off
Modified Time: 21551
Reference Count: 1
Registered Events:
Registered Observers:
vtkObserver (000000000FD856E0)
Event: 33
EventName: ModifiedEvent
Command: 000000000FB43AB0
Priority: 0
Tag: 1
Number Of Arrays: 0
Number Of Components: 0
Number Of Tuples: 0
Copy Tuple Flags: ( 1 1 1 1 1 0 1 1 )
Interpolate Flags: ( 1 1 1 1 1 0 0 1 )
Pass Through Flags: ( 1 1 1 1 1 1 1 1 )
Scalars: (none)
Vectors: (none)
Normals: (none)
TCoords: (none)
Tensors: (none)
GlobalIds: (none)
PedigreeIds: (none)
EdgeFlag: (none)
Point Data:
Debug: Off
Modified Time: 21553
Reference Count: 1
Registered Events:
Registered Observers:
vtkObserver (000000000FD858F0)
Event: 33
EventName: ModifiedEvent
Command: 000000000FB43AB0
Priority: 0
Tag: 1
Number Of Arrays: 0
Number Of Components: 0
Number Of Tuples: 0
Copy Tuple Flags: ( 1 1 1 1 1 0 1 1 )
Interpolate Flags: ( 1 1 1 1 1 0 0 1 )
Pass Through Flags: ( 1 1 1 1 1 1 1 1 )
Scalars: (none)
Vectors: (none)
Normals: (none)
TCoords: (none)
Tensors: (none)
GlobalIds: (none)
PedigreeIds: (none)
EdgeFlag: (none)
Bounds:
Xmin,Xmax: (1, -1)
Ymin,Ymax: (1, -1)
Zmin,Zmax: (1, -1)
Compute Time: 0
Number Of Points: 0
Point Coordinates: 0000000000000000
Locator: 0000000000000000
Number Of Pieces: 1
Piece: 0
Ghost Level: 0
I posted a simple example earlier in the thread that replicates the
behavior I'm seeing. Thanks for your help!
On Fri, Jan 5, 2018 at 3:44 AM, Charles Kind <charles.kind at bristol.ac.uk>
wrote:
> Robby,
>
> Could you print to console, or whatever, the datastructure before and after
> WarpVectors and let me see them? ie In Python I just use
> print(datastructure).
>
> Charlie
>
>
>
> --
> Sent from: http://vtk.1045678.n5.nabble.com/VTK-Users-f1224199.html
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