[vtkusers] Incorrect rendering of polygonal data intermixed with volumes with depth peeling.
aashish.chaudhary at kitware.com
Wed Feb 28 09:40:58 EST 2018
We will looking at this and the other bug (clipping bug) soon. Thanks for
On Sun, Feb 25, 2018 at 10:16 PM, gohlinchia <gohlinchia at gmail.com> wrote:
> Has anyone encountered the problem of incorrect rendering of completely
> transparent polygonal surface meshes intermixed with ray cast volumes, when
> depth peeling is activated? The final rendered scene shows an outline of
> polygonal meshes even though they are supposedly totally transparent
> (opacity value of 0.0). This happens when depth peeling for volumes is
> activated. Please take a look at the following attached images:
> We are using the OpenGL2 backend in VTK 8.1.0.
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*| Aashish Chaudhary | Technical Leader | Kitware Inc. *
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