[vtkusers] OpenGL2 linking issues with VTK 7.1.1 and 8.1.0 for Windows 10
david.gobbi at gmail.com
Sat Feb 3 16:11:38 EST 2018
The vtkRenderingOpenGL_AutoInit_Construct method is declared via the
VTK_AUTOINIT() macro in vtkRenderingOpenGLModule.h. If I recall correctly,
if a project includes any header from Rendering/OpenGL (either directly or
indirectly) then your project will look for the vtkRenderingOpenGL_AutoInit
The strange thing is, if you have an OpenGL2 build of VTK, then the
header should not even exist. But since you are getting this build error,
it seems that this header does exist, and your project is indirectly
including it somehow.
Do a search of your VTK installation to make sure that
exists and that vtkRenderingOpenGLModule.h does not exists.
On Sat, Feb 3, 2018 at 1:26 PM, tb <bui at calcreek.com> wrote:
> Dear VTK community,
> I have been trying to migrate from VTK 6.3.0 to 7.1.1 and even 8.1.0 in
> Windows 10 x64 platform. Both versions cause the linking issues with two
> functions that are no longer exist in either version distribution. I have
> also made sure my codes reference and link only to the OpenGL2 directories.
> These two functions, vtkRenderingOpenGL_AutoInit_Construct and
> vtkRenderingOpenGL_AutoInit_Destruct are not found any where in either
> header or source files in v7.1.1 distribution (although they are found in
> 6.3.0 containing in the source file
> OpenGL\vtkRenderingOpenGLObjectFactory.cxx). Do I need to include some
> packages in CMake to resolve these linking issues? Currently, in CMake I
> have only the following module built, vtkGUISupportMFC. Are there some
> options in CMake that I neglect to enable? I have used the default settings
> except for enabling CMAKE_CXX_MP_FLAG and VTK_USE_CXX11_FEATURES.
> Many thanks,
> Thuc Bui
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